// Last edited on 2005-01-05 21:58:58 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 1.00, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } plane {z, 0 texture{ pigment{ checker <0.5,0.5,0.5>, <1.0, 1.0, 1.0> } finish { ambient 0.6 diffuse 0.4 } scale 1.5 } } #declare cor_cristal = pigment {color rgb <0.00, 0.00, 0.00>} #declare cor_espelho = pigment {color rgb <0.01, 0.01, 0.01>} #declare tx_cristal = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment{color rgb <1.00, 0.50, 0.50> filter 1} } #declare tx_espelho = texture{ pigment{rgb <0.00, 0.80, 0.80>} finish{ ambient 0.05 diffuse 0.05 reflection rgb <0.80, 0.80, 0.80> specular 0.20 roughness 0.05 } } #declare rosca = torus { 5, 1 texture { tinta_B } rotate 90*x } #declare bico = cone{ <5.90, 0.00, 0.00>, 0.50 <11.00, 0.00, 000>, 0 texture { tx_espelho } } #declare bico1 = cone{ <-5.90, 0.00, 0.00>, 0.50 <-11.00, 0.00, 000>, 0 texture { tx_espelho } } #declare bico2 = cone{ <0.00, 5.90, 0.00>, 0.50 <0.00, 11.00, 000>, 0 texture { tx_espelho } } #declare bico3 = cone{ <0.00, -5.90, 0.00>, 0.50 <0.00, -11.00, 000>, 0 texture { tx_espelho } } #declare topo1 = lathe { linear_spline 4, <0,0>, <4,4>, <2,4>, <5,9> translate <0.00, -9.00, 0.00> rotate -90*x texture {tx_cristal} interior {ior 1.1} } union{ object {rosca} object {bico} object {bico1} object {bico2} object {bico3} object {topo1} } #include "camlight.inc" camlight(<0,0,1>,<10.00,10.00,10.00>,1.30,z,1.0)