// Last edited on 2005-01-05 21:59:37 by stolfi // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.70, 0.70, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.90, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare bico = cone { < 1, 3.2, 0 > , 0.6 < 1.0, 5.5, 0 >, 0 texture { tinta_B } } #declare caixa1 = box{ <2,-1,-1>, <0,1,1.0> texture { tinta_B} } #declare base1 = box{ <1.8,-0.8,-1.4> <0.2,0.8,-1> texture { tinta_A } } #declare caixa2 = box{ <2,1,-1.0>, <0,3,1.0> texture { tinta_A} } #declare base2 = box{ <1.8,1.2 ,-1.4> <0.2,2.8,-1> texture { tinta_A } } #declare caixa3 = box{ <1.8,3,-0.8>, <0.2,3.2,0.8> texture { tinta_C} } #declare dobradica = cylinder{ <2,1,-1>, <2,1,1>, 0.05 texture{ tinta_D} } #declare bloco1 = union{ object{ caixa1 } object{ base1 } translate<-2,-1,0> rotate 60*z translate<2,1,0> } #declare bloco2 = union{ object {caixa2} object {base2} } #declare bigorna = union{ object { bloco1 } object { bloco2 } object { caixa3 } object { bico } object { dobradica } } #declare cor_espelho = rgb<0.9,0.2,0.3>; #declare tx_espelho = texture{ pigment{ rgb cor_espelho} finish{ ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.20 roughness 0.05 } } #declare cor_cristal = Yellow; #declare tx_cristal = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.1 specular 0.2 roughness 0.001 } pigment { color cor_cristal filter 1} } #declare coroa = lathe { linear_spline 4, <2.5,1>, <3.0,1>, <3.0,1.5>, <2.5,1.1> pigment { Yellow } texture{ tx_cristal } interior{ior 1.5} } #declare chao= plane{ z, 0 texture{ pigment{checker <0.50,0.55,0.60>, White} finish {ambient 0.6 diffuse 0.4} scale 0.5 } } #declare arco1= torus { 3.2, 0.04 rotate -90*x texture { tx_espelho} } #declare arco2= torus { 3, 0.04 rotate -90*x pigment { Blue } } #declare fixacao= cone { <0,0,1.4>, 0.05 <0.2,0,1.4> 0.05 texture{ tx_espelho } } #declare fixacao2= cone{ <0,0,1.4> 0.05 <0,0.2,1.4> 0.05 texture{ tx_espelho } } difference { union{ object{chao} object{arco1 translate<0,0,1.4>} object{arco2 translate<0,0,1.1>} object{coroa rotate 90*x} object{fixacao translate<3,0,0>} object{fixacao2 translate<0,3,0>} rotate 15*y } } #include "camlight.inc" camlight(<0,0,0.5>,<8.00,4.00,2.00>,1.30,z,1.0)