// Last edited on 2005-01-05 21:54:23 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_cristal_A = <0.7 0.7 0.7>; #declare tx_cristal = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment {color cor_cristal_A filter 1} } #declare cor_espelho_A = <0.5 0.5 0.5>; #declare tx_espelho = texture{ pigment{rgb cor_espelho_A} finish{ ambient 0.05 diffuse 0.05 reflection cor_espelho_A specular 0.20 roughness 0.05 } } #declare cor_espelho_B = <1 0 0>; #declare tx_espelho_B = texture{ pigment{rgb cor_espelho_B} finish{ ambient 0.05 diffuse 0.05 reflection cor_espelho_B specular 0.20 roughness 0.05 } } #declare base = torus{ 2.5,0.5 texture{tx_espelho} rotate 90 * x } #declare meio = lathe{ linear_spline 5 <2.5,0.5>, <2.5,1>, <2.7,1.25>, <2.5,1.5>, <2.5,0.5> rotate 90 * x texture{tx_cristal} interior {ior 1.5} } #declare bola = sphere{ <2.5,1.75,0>,0.25 texture{tx_espelho_B} rotate 90 * x } plane {z,0 texture{ pigment{checker <1,1,1>,<0.5,0.5,0.5>} finish{ambient 0.6 diffuse 0.4} scale 2 } translate <0,0,-3> } object{base} object{meio} object{bola} object{bola rotate 30 * z} object{bola rotate 60 * z} object{bola rotate 90 * z} object{bola rotate 120 * z} object{bola rotate 150 * z} object{bola rotate 180 * z} object{bola rotate 210 * z} object{bola rotate 240 * z} object{bola rotate 270 * z} object{bola rotate 300 * z} object{bola rotate -30 * z} #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,2.50>,1.00,z,1.0)