// Last edited on 2005-01-05 21:54:29 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare cor_esmeralda = <0.2 0.5 0.4>; #declare tx_esmeralda = texture { finish { ambient 0.1 diffuse 0.2 reflection 0.04 specular 1 roughness 0.003 } pigment { color cor_esmeralda filter 1 } } #declare cor_ruby = <0.6 0.4 0.3>; #declare tx_ruby = texture { finish { ambient 0.1 diffuse 0.2 reflection 0.04 specular 1 roughness 0.003 } pigment { color cor_ruby filter 1 } } #declare cor_prata = <0.7 0.7 0.8>; #declare tx_prata = texture { pigment { rgb cor_prata } finish { ambient 0.05 diffuse 0.1 reflection cor_prata specular 0.3 roughness 0.7 } } #declare cor_ouro = < 1.00, 0.80, 0.10 >; #declare tx_ouro = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.05 reflection cor_ouro specular 0.20 roughness 0.05 } } #declare base = torus { 3,0.5 texture { tx_ouro } } #declare mastro1 = lathe { linear_spline 6, <0,2>, <0.2,1.3>, <0.6,1.0>, <0.3,0.8>, <0.5, 0.5>, <0.25,0> texture { tx_ouro } } #declare mastro2 = lathe { linear_spline 3, <0,0.9>, <0.45,0.6>, <0.2,0> texture { tx_prata } } #declare mastro3 = cylinder { <0,0,0> <0,0,0.6> 0.45 texture { tx_esmeralda } interior { ior 1.5 } } #declare pedra1 = box { <0.25, -0.25, -0.25> <-0.25, 0.25, 0.25> texture { tx_ruby } interior { ior 1.5 } } #declare pedra2 = box { <0.15, -0.15, -0.15> <-0.15, 0.15, 0.15> texture { tx_esmeralda } interior { ior 1.5 } } #declare chao = plane { z, -4 texture { pigment { checker <0.5,0.5,0.5>, <1,1,1>} finish { ambient 0.6 diffuse 0.4 } scale 1.5 } } union { object {chao} object {base rotate 90*x} object {mastro1 rotate 90*x translate <3, 0, 0.4>} object {mastro2 rotate 90*x translate <2.7, -1.3, 0.3>} object {mastro2 rotate 90*x translate <2.7, 1.3, 0.3>} object {mastro3 translate <1.6, 2.4, 0.3>} object {mastro3 translate <1.6, -2.4, 0.3>} object {pedra1 rotate 45*x translate <3.3, 0, 0> } object {pedra2 rotate 45*x translate <3.1, 1.5, 0> } object {pedra2 rotate 45*x translate <3.1, -1.5, 0> } } #include "camlight.inc" camlight(<0,0,0>,<8.00,1.00,2.50>,1.15,z,1.0)