// Last edited on 2005-01-05 21:54:42 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.60, 0.00 > filter 1} finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.1 reflection 0.25 } } #declare tinta_C = < 1.00, 1.00, 0.00 >; #declare verde = < 0.00, 0.75, 0.00 >; #declare tx_amarelo = texture { pigment { rgb tinta_C } finish { ambient 0.05 diffuse 0.05 reflection tinta_C specular 0.20 roughness 0.05 } } #declare furo_meio = cylinder { < 0.00, 0.00, 4.00 >, < 0.00, 0.00, -4.00 >, 7.50 texture { tx_amarelo } } #declare furo_lateral = box { < 10.00, -1.25, -2.15> < -10.00, 1.25, 2.15> texture { tx_amarelo } } #declare torao = torus { 7.00, 3.00 rotate -90*x texture { tx_amarelo } } lathe { linear_spline 9, <0.5,0.75>, <0.75,1>, <1.25,1.75>, <0.75,2>, <0.75,2.50>, <1.5,2.50>, <1.50, 2.75>, <0.75,2.75>, <0.75, 4.00> texture { tinta_B } finish { ambient .3 phong .75 } rotate 90*x translate <7.00, 2.00, 2.25> } lathe { linear_spline 3, <1, 0>, <0.5, 1>, <1, 2> texture { tinta_B } finish { ambient .3 phong .75 } rotate 90*x translate <0.00, -8.00, 2.25> } lathe { linear_spline 3, <1, 0>, <0.5, 1>, <1, 2> texture { tinta_B } finish { ambient .3 phong .75 } rotate 90*x translate <0.00, 8.00, 2.25> } plane {z,-7 texture { pigment { checker <0.5,0.5,0.5>, <1,1,1> } finish {ambient 0.6 diffuse 0.4 } scale 2 rotate 45*y } } difference { union { object { torao } } object { furo_meio } object { furo_lateral rotate -10*z } object { furo_lateral rotate 50*z } } #include "camlight.inc" camlight(<0,0,0>,<30.00,13.00,10.00>,1.00,z,1.0)