// Last edited on 2005-01-05 23:09:36 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture{ pigment { color rgb <0.00,1.00,0.00>} finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tx_cristal= texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 0.5 roughness 0.001 } pigment {color rgb <0.00,1.00,0.00> filter 1} } #declare tx_espelho= texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish { ambient 0.05 diffuse 0.05 reflection rgb 0.8*< 0.10, 0.80, 1.00 > specular 0.20 roughness 0.05 } } #declare tx_espelho2= texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish { ambient 0.05 diffuse 0.05 reflection rgb 0.8*< 1.00, 0.00, 0.00 > specular 0.20 roughness 0.05 } } #declare rosca= torus{ 6,1 texture {tinta_B} } #declare lat= lathe { linear_spline 5, <1,0>, <2,1>, <1,2>, <2,3>, <0,5> texture {tx_espelho} finish { ambient .3 phong .75 } } #declare lat3= lathe { linear_spline 5, <1,0>, <2,1>, <1,2>, <2,3>, <0,5> texture {tx_espelho2} finish { ambient .3 phong .75 } } #declare lat2= lathe { linear_spline 5, <1,0>, <2,1>, <1,2>, <2,3>, <0,7> texture {tx_cristal} finish { ambient .3 phong .75 } } #declare plano= plane {z,0 texture{ pigment{checker <0.50,0.55,0.60>,<1.00,1.00,1.00>} finish{ambient 0.6 diffuse 0.4} scale 0.5 } } union { union { object {lat3} rotate 90*x translate <6.00,0.00,1.00> } union{ object {lat} rotate 90*x translate <0.00,6.00,1.00> } union { object {lat2} rotate 90*x translate <5.00,5.00,1.00> } union { object {rosca} rotate 90*x translate <0.00,0.00,1.00> } object {plano} } #include "camlight.inc" camlight(<0,0,0>,<12,12,9>,1.30,z,1.0)