// Last edited on 2005-01-05 21:55:43 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cor_Amarela = <1, 0.8, 0.1>; #declare tinta_Amarela = texture { pigment { rgb cor_Amarela } finish { ambient 0.05 diffuse 0.55 reflection 0.4 * cor_Amarela specular 0.2 roughness 0.05 } } #declare cor_Verde = < 0.1, 1.00, 1.00 >; #declare tinta_Verde = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_Verde filter 1 } } #declare cor_Vermelha = < 1.00, 0.10, 0.10 >; #declare tinta_Vermelha = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_Vermelha filter 1 } } #declare base = torus { 3.5,0.2 texture { tinta_Amarela } rotate 90*x } #declare cilindro1 = cylinder { < 2, 5.00, 2 >, < 2, -5.00, 2 >, 1 rotate 110*z texture { tinta_Amarela } } #declare cilindro2 = cylinder { < -1.75, 5.00, 2 >, < -1.75, -5.00, 2 >, 1 rotate 110*z texture { tinta_Amarela } } #declare corpo = lathe { linear_spline 5, <3.5,1.5>, <3.5,0>, <3,0>, <3,1.5>, <3.5,1.5> texture { tinta_Amarela } rotate 90*x } #declare pedraMaior = lathe { linear_spline 4, <0,0.75>, <0.25,0.5>, <0.25,0.25>, <0,0> texture { tinta_Vermelha } rotate 90*x translate <3.2,1.3,0.75> } #declare pedra = lathe { linear_spline 3, <0,0.5>, <0.25,0.25>, <0,0> texture { tinta_Verde } interior { ior 1.6 } rotate 90*x translate <3.2,1.3,0.2> } plane { z,-1.4 texture{ pigment { checker <0.5,0.5,0.5>, <1,1,1> } finish { ambient 0.6 diffuse 0.4 } scale 5 } } union{ union{ union{ union{ difference{ difference{ union{ object { base } object { corpo } } object { cilindro1} } object { cilindro2 } } object { pedra } } object { pedra rotate 40*z } } object { pedra rotate -40*z } } object { pedraMaior } } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,3.00>,1.30,z,1.0)