// Last edited on 2005-01-05 23:14:03 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_dourada = < 0.80, 0.80, 0.05 >; #declare tinta_dourada = texture { pigment { rgb cor_dourada } finish { diffuse 0.05 specular 0.20 roughness 0.05 ambient 0.05 reflection cor_dourada } } #declare cor_prateada = < 0.90, 0.90, 0.90 >; #declare tinta_prateada = texture { pigment { rgb cor_prateada } finish { diffuse 0.05 specular 0.20 roughness 0.05 ambient 0.05 reflection cor_prateada } } #declare tinta_rubi = texture { pigment { color rgb < 0.80, 0.30, 0.30 > filter 1 } finish { diffuse 0.1 specular 1 roughness 0.0001 ambient 0.1 reflection 0.25 } } #declare tinta_esmeralda = texture { pigment { color rgb < 0.15, 0.70, 0.15 > filter 1 } finish { diffuse 0.1 specular 1 roughness 0.0001 ambient 0.1 reflection 0.25 } } #declare chao = plane { y, -3 texture { pigment { checker <0.80, 0.80, 0.20>, <0.5,0.5,0.8> } finish {ambient 0.6 diffuse 0.4} scale 3 } } #declare coroa = lathe { bezier_spline 16, <12.00, 1.00>, <12.00, 1.50>, <13.00, 3.50>, <12.00, 4.00> <12.00, 4.00>, <13.00, 4.50>, <11.00, 6.50>, <12.00, 7.00> <11.50, 7.00>, <10.50, 6.50>, <12.50, 4.50>, <11.50, 4.00> <11.50, 4.00>, <12.50, 3.50>, <11.50, 1.50>, <11.50, 1.00> texture { tinta_dourada } } #declare base = torus { 11.75, 0.50 translate <0.00, 0.70, 0.00> texture { tinta_prateada } } #declare rubi = sphere { <0.00, 5.50, 11.75>, 0.7 texture { tinta_rubi } } #declare esmeralda = sphere { <8.50, 2.50, 8.50>, 0.7 texture { tinta_esmeralda } } union { object { base } object { base translate <0.00, 6.60, 0.00> } object { coroa } object { chao } object { rubi } object { esmeralda } object { esmeralda translate <-17.00, 0.00, 0.00> } } #include "camlight.inc" camlight(<0,7,0>,<15,5,40>,1.00,y,1.0)