// Last edited on 2005-01-05 22:06:30 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cor_ouro = <1.0, 0.8, 0.1>; #declare ouro = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.05 reflection cor_ouro specular 0.20 roughness 0.05 } } #declare diamante = <0.5,0.5,0.5>; #declare pedra_branca = texture { pigment { color diamante filter 1 } finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.1 reflection 0.25} } #declare ruby = <0.9,0.5,0.5>; #declare pedra_vermelha = texture { pigment { color ruby filter 1 } finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.1 reflection 0.25} } #declare safira = <0,0,1>; #declare pedra_azul = texture { pigment { color safira filter 1 } finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.1 reflection 0.25} } #declare branco = texture { pigment { color rgb < 0.9, 0.9, 0.9 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare conedentro = union { cone { <0,0,0.4>, 0.4 <0,0,3.0>, 0.1 texture { ouro } } sphere { <0,0,3.2>, 0.2 texture { pedra_branca } interior { ior 1.5 } } } #declare conelado = union { cone { <0,0,0>, 0.4 <0,0,2.6>, 0.1 texture { ouro } } sphere { <0,0,2.8>, 0.2 texture { pedra_vermelha } interior { ior 1.5 } } } #declare pedralado = sphere { <2.0,0.4,0.6>,0.1 texture { pedra_azul } interior { ior 1.5 } } #declare cilindro = cylinder { <0,10,2.3> <0,-10,2.3> 0.75 } #declare coroa = difference { lathe { 8 <2.0,0.4> <2.0,0.8> <2.4,1.0> <2.0,1.2> <2.0,2.3> <1.8,0.8> <1.8,0.0> <0.0,0.0> texture { ouro } rotate 90*x } object { cilindro} object { cilindro rotate 45*z} object { cilindro rotate 90*z} object { cilindro rotate 135*z} } #declare partebaixo = torus { 2 0.2 texture { branco } } #declare plano = plane { z,0 texture { pigment { checker <0.5,0.5,0.5>, <1,1,1> } finish { ambient 0.6 diffuse 0.4 } scale 0.5 } } union { object { coroa } object { conedentro} object { conelado translate <0,1.2,0> } object { conelado translate <0,-1.2,0> } object { plano } object { partebaixo rotate 90*x translate <0,0,0.2>} object { pedralado } object { pedralado rotate 45*z } object { pedralado rotate 90*z } object { pedralado rotate 135*z } object { pedralado rotate 180*z } object { pedralado rotate 225*z } object { pedralado rotate 270*z } object { pedralado rotate 315*z } } #include "camlight.inc" camlight(<0,0,1>,<8.00,4.00,3.00>,0.90,z,1.0)