// Last edited on 2005-01-05 22:06:49 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare plano = plane { z, -0.5 texture{ pigment { checker <1,1,1>, <0.5,0.5,0.5> } finish { ambient 0.6 diffuse 0.4 } scale 0.5 } } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tx_espelho = texture{ pigment { rgb < 1.00, 0.80, 0.10 > } finish { ambient 0.05 diffuse 0.05 reflection < 1.00, 0.80, 0.10 > specular 0.2 roughness 0.05 } } #declare verde = <0,1,0>; #declare vermelho = <1,0,0>; #declare prata = <0.5,0.5,0.5>; #declare tx_cris_verde = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color verde filter 1 } } #declare tx_cris_vermelho = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color vermelho filter 1 } } #declare tx_cris_prata = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color prata filter 1 } } #declare pedra1 = sphere{ < 0.00, 0.00, 0.00 >, 0.20 translate <1.9,0,1.5> rotate z*20 texture { tx_cris_verde } } #declare pedra2 = sphere{ < 0.00, 0.00, 0.00 >, 0.20 translate <1.9,0,0.5> rotate z*20 texture { tx_cris_vermelho } } #declare pedra3 = sphere{ < 0.00, 0.00, 0.00 >, 0.20 translate <1.9,0,1.5> rotate z*70 texture { tx_cris_prata } } #declare furo = cylinder { < 0, 0, 0 >, < 0.00, 0.00, 5>, 1.50 texture { tinta_B } } #declare redondo = torus { 2 0.15 rotate 90*x texture { tx_espelho } } #declare coroa = lathe {5 <2,0>, <2,0.75>, <2.15,0.9> <2,1.05> <2,2.0> rotate x*90 texture { tx_espelho } } #declare difer1 = box { <0,0,0>, <7,7,7> rotate x*45 translate <-3,0,1.2> } #declare difer2 = box { <0,0,0>, <7,7,7> rotate x*45 translate <-3,0,1.2> rotate z*45 } #declare difer3 = box { <0,0,0>, <7,7,7> rotate x*45 translate <-3,0,1.2> rotate z*90 } union{ difference { union { object { plano } object { redondo } object { coroa } } object { difer1 } object { difer2 } object { difer3 } } object { pedra1 } object { pedra2 rotate -20*z} object { pedra2 rotate 20*z} object { pedra2 rotate 60*z} object { pedra3 } object { pedra3 rotate -100*z} } #include "camlight.inc" camlight(<0,0,1>,<8.00,6.00,3.00>,0.77,z,1.0)