// Last edited on 2005-01-05 22:06:49 by stolfi
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare plano =
plane { z, -0.5
 texture{
  pigment { checker <1,1,1>, <0.5,0.5,0.5> }
  finish { ambient 0.6 diffuse 0.4 }
  scale 0.5
 }
}

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
   pigment { rgb < 1.00, 0.80, 0.10 > }
   finish {
     ambient 0.05 diffuse 0.05
     reflection  < 1.00, 0.80, 0.10 >
     specular 0.2 roughness 0.05
  }
  }

#declare verde = <0,1,0>;
#declare vermelho = <1,0,0>;
#declare prata = <0.5,0.5,0.5>;

#declare tx_cris_verde =
  texture {
   finish {
     ambient 0.1 diffuse 0.1  reflection 0.25
     specular 1 roughness 0.001
  }
    pigment { color verde filter 1  }
  }

#declare tx_cris_vermelho =
  texture {
   finish {
     ambient 0.1 diffuse 0.1  reflection 0.25
     specular 1 roughness 0.001
  }
    pigment { color vermelho filter 1  }
  }

#declare tx_cris_prata =
  texture {
   finish {
     ambient 0.1 diffuse 0.1  reflection 0.25
     specular 1 roughness 0.001
  }
    pigment { color prata filter 1  }
  }

#declare pedra1 =
  sphere{
    < 0.00, 0.00, 0.00 >, 0.20
    translate <1.9,0,1.5>
    rotate z*20
    texture { tx_cris_verde }
  }

#declare pedra2 =
  sphere{
    < 0.00, 0.00, 0.00 >, 0.20
    translate <1.9,0,0.5>
    rotate z*20
    texture { tx_cris_vermelho }
  }

#declare pedra3 =
  sphere{
    < 0.00, 0.00, 0.00 >, 0.20
    translate <1.9,0,1.5>
    rotate z*70
    texture { tx_cris_prata }
  }

#declare furo =
  cylinder {
    < 0, 0, 0 >,
    < 0.00, 0.00, 5>,
    1.50
    texture { tinta_B }
  }

#declare redondo =
  torus {
    2
    0.15
    rotate 90*x
    texture { tx_espelho }
  }

#declare coroa =
  lathe {5
 <2,0>,
 <2,0.75>,
 <2.15,0.9>
 <2,1.05>
 <2,2.0>
 rotate x*90
 texture { tx_espelho }
 }

#declare difer1 =
 box {
<0,0,0>,
<7,7,7>
rotate x*45
translate <-3,0,1.2>
}

#declare difer2 =
 box {
<0,0,0>,
<7,7,7>
rotate x*45
translate <-3,0,1.2>
rotate z*45
}

#declare difer3 =
 box {
<0,0,0>,
<7,7,7>
rotate x*45
translate <-3,0,1.2>
rotate z*90
}

union{

difference {
  union {
    object { plano }

    object { redondo }
    object { coroa }

   }
    object { difer1 }
    object { difer2 }
    object { difer3 }
  }
 object { pedra1 }
 object { pedra2 rotate -20*z}
 object { pedra2 rotate 20*z}
 object { pedra2 rotate 60*z}
 object { pedra3 }
 object { pedra3 rotate -100*z}
 }

#include "camlight.inc"
camlight(<0,0,1>,<8.00,6.00,3.00>,0.77,z,1.0)