// Last edited on 2005-01-05 22:16:34 by stolfi // Processed by remove-cam-lights background{ color rgb <0, 1.0, 0.0 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.0, 0.8 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare cor_coroa= color rgb <1, 1, 0.0>; #declare tx_coroa= texture{ pigment {rgb cor_coroa} finish{ ambient 0.65 diffuse 0.05 specular 0.20 roughness 0.05} } #declare coroa= lathe { linear_spline 8, 0.3*<2,0>, 0.3*<5,2>, 0.3*<8,4>,0.3*<5,6>,0.3*<8,8>,0.3*<5,10>,0.3*<3,10>,0.3*<0,15> rotate 90*x texture { tx_coroa } } #declare thorus = torus{ 0.3*7,0.3*2 rotate 90*x texture { tx_coroa} } #declare pedra1= box{ 0.3* <0,-0.5,11.5>, 0.3* <0,0.5,12.5> texture{tinta_B} rotate 60*x } #declare cilindro = cylinder { 0.3* < 0, 0, -3 >, 0.3* < 0, 0,-9 >, 0.6 texture { tx_coroa } } #declare cone1 = cone{ 0.3* <0.0,-6,0>, 0.9 0.3* <0,-10,0>, 0.00 texture{tinta_B} } #declare cone2 = cone{ 0.3* <0,6,0>, 0.9 0.3* <0.00,10,0>, 0.00 texture{tinta_B} } #declare caixa = box{ 0.3* <3.0,-6.00,-3.00>, 0.3* <-3.0,6.00,3.00> texture{tinta_A} } #declare cone3 = cone{ 0.3* <0,6,15>, 0.9 0.3* <0.00,2,15>, 0.0 texture{tinta_B} } #declare cone4 = cone{ 0.3* <0,-6,15>, 0.9 0.3* <0.00,-2,15>, 0.0 texture{tinta_B} } #declare caixa2 = box{ 0.3* <3.0,-6.00,12.00>, 0.3* <-3.0,6.00,18.00> texture{tinta_A} } #declare cilindro3 = cylinder { 0.3* < 0, 0, 12 >, 0.3* < 0, 0,18>, 0.9 texture { tinta_B } } // Acrescentado por stolfi: #declare chao = plane { z,0 texture { pigment { checker color rgb <1,1,1>, color rgb <0.5,0.5,0.5> } finish { ambient 0.6 diffuse 0.4 } } scale 0.5 } union { object{coroa} object{thorus} object{chao} } #include "camlight.inc" camlight(<0.00,0.00,1.50>,<8.00,4.00,3.50>,1.00,z,1.0)