// Last edited on 2005-01-05 23:16:17 by stolfi // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C= texture { pigment { color rgb < 100, 0.80, 0.8 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tx_espelho = texture { pigment { Gold } finish { ambient 0.05 diffuse 0.05 reflection Gold specular 0.20 roughness 0.05 } } #declare tx_cristal = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color White filter 1} } #declare teste = lathe { bezier_spline 4, <2,4>, <1,3.5>, <3,1.5>, <2,0> texture {tx_espelho} rotate -90*x } #declare rosquinha = torus { 2,0.3 rotate -90*x translate <0, 0, -4> texture { tx_cristal } interior { ior 1.5 } } #declare faixa = box { <2.3, 1.5, -0.2>, <2.3, -3, 0.2> texture { tx_espelho} rotate -90*x rotate 25*z } #declare bola = sphere { <2.3 , -3, 0>, 0.1 texture {pigment {Blue} } rotate -90*x rotate 25*z } difference { union { object { teste } object { rosquinha } object { faixa } object { bola} } } // Acrescentado por stolfi: plane {z, -5 texture{ pigment{ checker <0.5,0.5,0.5>, <1,1,1> } finish { ambient 0.6 diffuse 0.4 } } } #include "camlight.inc" camlight(<0,0,-0.6>,<4.00,8.00,3.00>,1.25,z,1.0)