// Last edited on 2005-01-06 01:31:59 by stolfi // Processed by remove-cam-lights #declare gerador = seed (123456); background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_espelho = < 0.4, 0.4, 0.4 >; #declare tx_espelho = texture { pigment { rgb cor_espelho } finish { ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.20 roughness 0.05 } } #declare cor_cristal_azul = < 0.5, 0.5, 1.5>; #declare tx_cristal_azul = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_cristal_azul filter 1 } } #declare cor_cristal_outro = < 0.5, 1.5, 1.5>; #declare tx_cristal_outro = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_cristal_outro filter 1 } } #declare cor_sala = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare cor_interna = texture { pigment { color rgb < 0.60, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare plano = plane { z,-2 texture { pigment { checker <0.2,0.1,0.1>, <0.3,0.3,0.5> } finish { ambient 0.1 diffuse 0.9 } scale 1.5 } } #declare janela = box { <-1,-1,-0.05> <1,1,0.05> texture { tx_cristal_azul } interior { ior 1.2 } } #declare janela_grande = box { <-1,-2,-0.05> <1,2,0.05> texture { tx_cristal_azul } interior { ior 1.2 } } #declare sala = union { difference { box { <-2,-4,-2> <2,4,2> texture { cor_sala } } union { box { <-3,-2,-1> <3,2,1> texture { cor_interna } } box { <-1,-5,-1> <1,5,1> texture { cor_interna } } } } object { janela rotate 90*x translate <0,-4,0> } object { janela rotate 90*x translate <0,4,0> } object { janela_grande rotate 90*y translate <2,0,0> } object { janela_grande rotate 90*y translate <-2,0,0> } } #declare fileira_terreo = union { #declare i=0; #while (i<5) union { box { <-2,-4,-2> <2,4,2> texture { cor_sala } translate <-4,0,0> } difference { box { <-2,-4,-2> <2,4,2> texture { cor_sala } } union { box { <-3,-2,-1> <3,2,1> texture { cor_sala } } box { <-1,-5,-1> <1,5,1> texture { cor_sala } } } } #if (rand(gerador)>0.5) object { janela rotate 90*x translate <0,-4,0> } #end #if (rand(gerador)>0.5) object { janela rotate 90*x translate <0,4,0> } #end #if (rand(gerador)>0.5) object { janela_grande rotate 90*y translate <2,0,0> } #end #if (rand(gerador)>0.5) object { janela_grande rotate 90*y translate <-2,0,0> } #end translate <-8*i,0,0> } #declare i=i+1; #end } #declare andar_superior = union { #declare k=0; #while (k<3) union { #declare i=0; #while (i<10) union { difference { box { <-2,-4,-2> <2,4,2> texture { cor_sala } } union { box { <-3,-2,-1> <3,2,1> texture { cor_sala } } box { <-1,-5,-1> <1,5,1> texture { cor_sala } } } } #if (rand(gerador)>0.5) object { janela rotate 90*x translate <0,-4,0> } #end #if (rand(gerador)>0.5) object { janela rotate 90*x translate <0,4,0> } #end #if (rand(gerador)>0.5) object { janela_grande rotate 90*y translate <2,0,0> } #end #if (rand(gerador)>0.5) object { janela_grande rotate 90*y translate <-2,0,0> } #end translate <-4*i,0,0> } #declare i=i+1; #end translate <0,8*k,0> } #declare k=k+1; #end } #declare bloco_superior = union { #declare i=0; #while (i<3) object { andar_superior translate <0,0,4*i> } #declare i=i+1; #end } #declare terreo = union { object { fileira_terreo translate <0,0,0> } } #declare porta = box { <-2,-4,-0.05> <2,4,0.05> texture { tx_espelho } } #declare teto = box { <-20,-12,0> <20,12,1> texture { pigment {color rgb < 0.30, 0.40, 0.20 > } } } union { object { plano } object { bloco_superior translate <0,0,4>} object { fileira_terreo } object { fileira_terreo translate <0,16,0>} object { porta rotate 90*y translate <2,8,0> } object { porta rotate 90*y translate <-40,8,0> } object { teto translate <-18,8,14>} translate <10,0,0> } #include "camlight.inc" camlight(<0,0,5>,<24,-30,15>,1.10,z,1.0)