// Last edited on 2005-01-11 14:08:30 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_coroa = < 1.0, 1.0, 0.0>; #declare tinta_A = texture { pigment { color rgb < 0.70, 0.80, 0.80 > } finish { diffuse 0.5 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb <0, 0.5, 0.9> filter 1} finish { diffuse 0.1 specular 1 reflection 0.25 roughness 0.001 ambient 0.1 } } plane { z, 0 texture { pigment { checker <0,.8,0>, <1,1,1> } finish { ambient 0.1 diffuse 0.9 } scale 2.0 } } #declare caixa_ext = box { < 55.00,0.00, 0.00 >, < 0.00, 8.00, 12.00 > texture { tinta_A } } #declare teto = box { < 55.40,-.40, 12.00 >, < -.40, 8.40, 12.40 > texture { tinta_A } } #declare caixa_int = box { < 54.50, 0.50, 0.50 >, < 0.50, 7.50, 11.50 > texture { tinta_A } } #declare janelas_laterais = union { #declare i = 0; #while (i < 4) #declare j = 0; #while (j < 27) #if (i = 0) box { <5*j+4.5, -1, (1.8+3*i)> , <(5*j+.2), 9, (2.8+3*i)> texture { tinta_A } } #else box { <2*j+2, -1, (1.8+3*i)> , <(2*j+.2), 9, (2.8+3*i)> texture { tinta_A } } #end #declare j = j+1; #end #declare i = i+1; #end } #declare gera = seed(3451); #declare janelas_frontais = union { #declare i = 1; #while (i < 4) #declare j = 0; #while (j < 4) #if (i < 3) box { <60 , (2*j+1.8), (rand(gera)+1+3*i)> , < -1, (2*j+.2), (2.8+3*i)> texture { tinta_A } } #else cylinder { <60 , (2*j+1), (rand(gera)+1+3*i)> , < -1, (2*j+.2), (2.8+3*i)> 0.50 texture { tinta_A } } #end #declare j = j+1; #end #declare i = i+1; #end } #declare cilindro1 = cylinder { <56,1.5,2>, <53,1.5,2>, .5 texture { tinta_A } } #declare cilindro2 = cylinder { <56,6.5,2>, <53,6.5,2>, .5 texture { tinta_A } } #declare cilindro3 = cylinder { <55.2,4,2>, <54.7,4,2>, 1.5 texture { tinta_B } } #declare porta = box { < 55.20, 2.50, 0.00 >, < 54.70, 5.50, 2.00 > texture { tinta_B } } union { difference { object { caixa_ext } object { caixa_int } object{janelas_laterais} object{janelas_frontais} object {cilindro1} object {cilindro2} } object {cilindro3} object {porta} object {teto} } #include "camlight.inc" camlight(<27.5,4,6>,<80,20,8>,0.65,z,1.0)