// Last edited on 2005-01-06 01:40:47 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare predio = box{ <0,0,0>, <20,10,10> texture {tinta_A} } #declare porta = box{ <19.9,3.00,0.00>, <20.1,7.00,2.50> } #declare letrai = box{ <19.50,4.00,3.50>, <20.50,6.00,7.00> texture {tinta_B} } #declare pingoi = sphere{ <19.50,5.00,8.00>,1.0 texture {tinta_B} } #declare janela = union{ #declare andar=8; #while (andar>=1) #declare i=18; #while (i>=1) box{ , } #declare i=i-2 ; #end #declare andar=andar-2; #end } difference{ union { object {predio} object {porta} object {letrai} object {pingoi} } object{janela} } #include "camlight.inc" camlight(<5,0,0>,<25,20,15>,1.10,z,1.0)