// Last edited on 2005-01-06 01:42:03 by stolfi // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare amarelo = <1,.8,.1>; #declare verde = <0,1,0>; #declare vermelho = <1,0,0>; #declare tverde = texture { finish { ambient 0.1 diffuse .1 reflection .25 specular 1 roughness .001 } pigment { color verde filter 1 } } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tvermelho = texture { finish { ambient 0.1 diffuse .1 reflection .25 specular 1 roughness .001 } pigment { color vermelho filter 1 } } #declare tx_espelho = texture { pigment { rgb amarelo } finish { ambient .05 diffuse .05 reflection amarelo *.50 specular .20 roughness .05 } } #declare predio = box { <-3,1,-1> <3,-1,3> texture {tinta_A} } #declare fechadura = cylinder { <3,-.2,-.6> <2.8,-.2,-0.6> .05 pigment { color rgb <0,0,0>} } #declare porta = box { <3,.3,-1> <2.8,-.3,0> texture {tinta_C} } #declare adorno = cylinder { <3.05,0,2.3> <2.8,0,2.3> .4 texture {tverde} } #declare janela_quadrada = box { <2.8,1.1,-.5> <2.3,.8,0> texture {tinta_B} } #declare janela_retangular = box { <2.8,1.1,-.4> <2.3,.8,0> texture {tinta_C} } #declare janelas = union { #declare i=0; #declare gerador = seed ( 1234567); #while (i<4) #declare j=0; #while (j<10) #if (rand (gerador )>=.5) object { janela_retangular translate <-0.55*j,0,.8*i>} #else object { janela_quadrada translate <-0.55*j,0,.8*i>} #end #declare j=j+1; #end #declare i=i+1; #end } #declare pedra_verde = cylinder { <3,0,.8> <2.9,0,.8>, .2 texture { tverde} interior { ior 1.5 } } difference { union { object {predio} object {porta} object {adorno} object {fechadura} } object {janelas} } #include "camlight.inc" camlight(<0,0,1>,<8.00,7.00,2>,0.95,z,1.0)