// Last edited on 2005-01-06 01:49:46 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cor_Amarela = <1, 0.8, 0.1>; #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta1 = texture { pigment { color rgb < 0.30, 0.50, 0.20 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare andar = box { <-3.2,-2.00,0.00>, <4.00,2.00,0.80> rotate 80*z texture { tinta1 } } #declare janela_redonda = cylinder { < 3.5, -2.05, 0.4 >, < 3.5, 2.05, 0.4 >, 0.2 texture { tinta_Azul } } #declare janela_quadrada = box { <3.30,-2.05,0.20>, <3.70,2.05,0.60> texture { tinta_Azul } } #declare frente = box { <3.70,-1.00,-1.00>, <4.50,1.00,4.00> rotate 80*z texture { tinta1 } } #declare porta = box { <3.50,-0.25,0.00>, <3.80,0.25,0.80> rotate 80*z texture { tinta_Verde } } plane { z,-1.5 texture{ pigment { checker <0,0,0>, <1,1,1> } finish { ambient 0.1 diffuse 0.9 } scale 5 } } #declare gerador = seed(99999); #declare predio = union{ difference{ union { #declare i = 0; #while (i < 4) object{ andar translate<0,0,0.8*i>} #declare j = 0; #while (j < 13) #if (rand(gerador)>=0.5) object{ janela_redonda translate<-0.5*j,0,0.8*i> rotate 80*z} #else object{ janela_quadrada translate<-0.5*j,0,0.8*i> rotate 80*z} #end #declare j = j + 1; #end #declare i = i + 1; #end } object {frente} } object {porta} } union{ object{ predio translate<0,0,-1.5>} } #include "camlight.inc" camlight(<0,0,0>,<8,7,2>,1.00,z,1.0)