// Last edited on 2005-01-06 02:01:36 by stolfi // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Cinza = texture { pigment { color rgb < 0.85, 0.85, 0.85 > } finish { diffuse 0.8 specular 0.2 roughness 0.05 ambient 0.1 } } #declare Glass = texture { pigment { White filter 0.8 } finish { diffuse 0.05 specular 0.2 roughness 0.001 ambient 0.05 reflection 0.10 } } #declare DarkGlass = texture { pigment { White filter 0.5 } finish { diffuse 0.05 specular 0.2 roughness 0.001 ambient 0.05 reflection 0.10 } } #declare tinta_C = texture { pigment { color rgbf < 0.90, 0.90, 0.90, 0.9 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare predio1 = difference { box { <-7,-5,0>, <-2, 5,10> texture { tinta_Cinza } } box { <-6,-4,0>, <-3, 4,11> texture { tinta_Cinza } } box{ <-3, -3.5, 0>, <3, -2, 6> texture { tinta_Cinza } } } #declare fileira_frente = union { #declare j=2; #while (j <= 8) #declare i=0; #while (i < 5) box { <-6.8 + i, -5.1, j>,<-6.3 + i, -5, j+1> #if (mod(i,2) = 0) texture { Glass } #else texture { DarkGlass } #end } #declare i = i + 1; #end #declare j = j + 2; #end } #declare predinho = difference { cylinder{ <5, -2, 0>, <5, -2, 6>, 3 texture { tinta_Cinza } } box{ <-3, -3.5, 0>, <3, -2, 6> texture { tinta_Cinza } } } #declare janelas_predinho = union { #declare j=2; #while (j <= 4) #declare i=0; #while (i < 30) box { <0, -3.01, j-0.5>,<0.4, -3, j+0.5> #if (mod(i,2) = 0) texture { Glass } #else texture { DarkGlass } #end rotate 12*i*z translate 5*x translate -2*y } #declare i = i + 1; #end #declare j = j + 2; #end } #declare cupula = sphere { <5, -2, 6>, 3 texture { Glass } } #declare ligacao = box { <-2, -3.5, 0>, <3, -2, 6> texture { Glass } } #declare ponte1 = box { <-2, -3.5, 1>, <3, -2, 1.1> texture { tinta_Cinza } } #declare ponte2 = box { <-2, -3.5, 3>, <3, -2, 3.1> texture { tinta_Cinza } } #declare ponte3 = box { <-2, -3.5, 5>, <3, -2, 5.1> texture { tinta_Cinza } } #declare gente = #declare gerador = seed(696969); union { #declare j = 1; #while (j<=5) #declare i = 0; #while (i<10) #declare x_c = -2 + 4*rand(gerador); #declare y_c = -3 + rand(gerador); cylinder{ < x_c, y_c, j>, < x_c, y_c, j+0.5>, 0.2 pigment { color rgb < 0.5 + rand(gerador), 0.5 + rand(gerador), 0.5 + rand(gerador) > } } #declare i = i+1; #end #declare j = j + 2; #end } union { object { predio1 } object { fileira_frente } object { predinho } object { janelas_predinho } object { cupula } object { ligacao } object { ponte1 } object { ponte2 } object { ponte3 } object { gente } } #include "camlight.inc" camlight(<0,0,5>,<4,-20,10>,1.10,z,1.0)