// Last edited on 2005-01-05 22:30:03 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare amarelo = <1,1,0.1>; #declare azul = <0.2,0.8,1>; #declare verde = <0.2,1,0.1>; #declare vermelho = <1,0.2,0.1>; #declare preto = <0.1,0.1,0.1>; #declare marrom = <0.2,0.2,0.2>; #declare vagao = union { #declare i = 0; #while(i<8) #declare temp = cylinder { <0,3,0>, <0,3,7>, 0.7 pigment {color preto filter 1} } object { temp translate -1*y+1.2*i*x} #declare i=i+1; #end box { <0,3,3>,<10,7,7> pigment {color azul filter 0.8} } #declare i = 0; #declare gerador = seed(12345); #while(i<10) #declare treco = #if(i>4) cylinder { <1,3,0.1>, <1,3,0.2>, 1 pigment {color amarelo filter 0.5} } #else cylinder { <1,3,0.1>, <1,3,0.2>, 0.6 pigment {color amarelo filter 0.5} } #end object { treco translate <7*rand(gerador),4*rand(gerador),7.1>} #declare i=i+1; #end } #declare vagoes = union { #declare i = 0; #while(i<7) object { vagao translate <15*i,-4,2>} #declare i=i+1; #end } #declare trem = union { #declare i = 0; #while(i<8) #declare temp = cylinder { <0,0,0>, <0,0,10>, 2 pigment {color preto filter 1} } object { temp translate -1*y+2.8*i*x} #declare i=i+1; #end box { <0,0,0>,<20,10,10> pigment {color vermelho filter 0.8} } cylinder { <3,10.1,5>, <3,18,5>, 2 pigment {color vermelho filter 1} } #declare i = 0; #declare gerador = seed(12345); #while(i<5) #declare treco = box { <0,0,0>,<+3,+1.7,0.3> pigment {color amarelo filter 0.5}} object { treco translate <16*rand(gerador),8*rand(gerador),10.1>} #declare i=i+1; #end } #declare trilho = union { box { <0,-3,0>,<300,-3.5,10> pigment {color marrom filter 0.5} translate -100*x+50*z} box { <0,-3,0>,<300,-3.5,10> pigment {color marrom filter 0.5} translate -100*x} difference { cylinder { 0, 0.5*y, 30 } cylinder { -0.1*y, 0.5*y+0.1*y, 20 } translate -100*x+30*z-3.5*y pigment { color marrom } } difference { cylinder { 0, 0.5*y, 30 } cylinder { -0.1*y, 0.5*y+0.1*y, 20 } translate 200*x+30*z-3.5*y pigment { color marrom } } } object {trem} object {vagoes translate 30*x} object {trilho translate 50*x} #include "camlight.inc" camlight(<40,0,0>,<80,60,180>,1.00,y,1.0)