// Last edited on 2005-01-05 22:31:58 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 1.00, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare cor_cristal = pigment {color rgb <0.00, 0.00, 0.00>} #declare cor_espelho = pigment {color rgb <0.01, 0.01, 0.01>} #declare tx_cristal = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment{color rgb <1.00, 0.50, 0.50> filter 1} } #declare tx_espelho = texture{ pigment{rgb <0.00, 0.80, 0.80>} finish{ ambient 0.05 diffuse 0.05 reflection rgb <0.80, 0.80, 0.80> specular 0.20 roughness 0.05 } } #declare janelavagao = union{ #declare i = 1; #while (i < 40) #if (i > 1) #if (i < 40) #declare j = 0; #while (j < (i/6)) #declare h = 1 + j; #declare janela3 = box { <6, (-15 -2*i)/2, h> , <-6, (-15 -2*i + 1)/2, h+0.5> texture {tinta_B} } object{janela3} #declare j = j + 1; #end #end #end #declare i = i + 7; #end } #declare janelas = union{ #declare i = 0; #while (i < 8) #declare a = i; #declare b = 2 + i; #declare h = 1 + i; #declare janela1 = box {<6, 0, h>, <-6, 1, h+0.5> texture {tinta_B} } object{janela1} #declare i = i + 1; #end } #declare roda = union{ #declare i = 0; #while (i < 10) #declare a = -4 + i; #declare b = 2 + i; #declare h = 1 + i; #declare roda1 = sphere { <5, a, -0.5> , 0.5 } object{roda1} #declare roda2 = sphere { <-5, a, -0.5> , 0.5 } object{roda2} #declare i = i + 2; #end } #declare vagao = union{ #declare i = 1; #while (i < 40) #declare a = 1 + i; #declare b = 2 + i; #declare h = 1 + i; #declare vagao1 = box { < 5.00, -10.00 - i, 0.00 >, <-5.00, -5.00 - i, h/2> texture {tinta_B} } object{vagao1} #if (i < 40) #declare j = 0; #while (j < 5) #declare roda3 = sphere { <5, -10 -i + j, -0.3> , 0.3 } object{roda3} #declare roda4 = sphere { <-5, -10 -i + j, -0.3> , 0.3 } object{roda4} #declare j = j + 1; #end #end #declare i = i + 7; #end } #declare locomotiva = box { < -5.00, -5.00, 0.00 >, < 5.00, 5.00, 10.00 > texture {tinta_B} } #declare trilho = torus { 2, 1 texture { tinta_B } rotate 90*x } union{ difference{ object {locomotiva} object {janelas} } object {roda} difference{ object {vagao} object {janelavagao} } } #include "camlight.inc" camlight(<0.00,-10.00,0.00>,<25.00,30.00,20.00>,1.00,z,1.0)