// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.50, 0.60, 0.30 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.70, 0.40, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare eixox = cylinder { <-50,0,0>, <50,0,0>, 0.1 pigment {color rgb <1,1,1>} } #declare eixoy = cylinder { <0,-50,0>, <0,50,0>, 0.1 pigment {color rgb <1,1,1>} } #declare eixoz = cylinder { <0,0,-50>, <0,0,50>, 0.1 pigment {color rgb <1,1,1>} } #declare eixos = union { object {eixox} object {eixoy} object {eixoz} } #declare bola = sphere { < -1.9, -0.1, 0 >, 0.1 texture { tinta_B } } #declare bola2 = sphere { < 1.00, 3.00, 2.00 >, 1.50 texture { tinta_D } } # declare my_cone = cone{ < -1.9, 0.00 , 0.00 >, 0.00 < 2.00, 1.00 , 3.00 >, 2.00 texture { tinta_C} } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare quadrado = box { <-2, 0, -0.5>, < 0, 1, 0> texture { tinta_A scale 4 } } #declare quadrado2 = box { <0.1, 0, -0.5>, < 0.3, 1, 0> texture { tinta_A scale 4 } } #declare janelas1 = union{ #declare i = 0; #declare j = 0.2; #while(i<6) #declare janela = box { <-2+j, 0.6, -2.1>, < -2+j+0.2, 0.8, 2.1> texture { tinta_B scale 4 } } object{ janela } #declare i = i+1; #declare j = j + 0.3; #end } #declare rodas1 = union{ #declare i = 0; #declare j = 0; #while(i<10) #declare roda = sphere { < -1.9 + j, -0.1, 0 >, 0.1 texture { tinta_B } } #declare roda2 = sphere { < -1.9 + j, -0.1, -0.5 >, 0.1 texture { tinta_B } } object {roda } object {roda2 } #declare i = i+ 1; #declare j = j+ 0.2; #end #declare roda3 = sphere { < -1.9 + j + 0.1, -0.1, -0.5 >, 0.1 texture { tinta_B } } #declare roda4 = sphere { < -1.9 + j + 0.1, -0.1, -0.5 >, 0.1 texture { tinta_B } } object {roda3 } object {roda4 } } #declare conexao = box { <0, 0.5, -0.5>, < 0.1, 0.7, 0> texture { tinta_A scale 4 } } #declare trem = difference{ union { object { quadrado } object { quadrado2 } object { conexao } object { rodas1 } } object { janelas1 } translate <0,0,11> } # declare trem2 = object { trem rotate 20*y } # declare trem3 = object { trem rotate 20*y } # declare trem4 = object { trem3 rotate 20*y } # declare trem5 = object { trem4 rotate 20*y } # declare locomotiva = union { #declare bloco = box { <7.0, 0, -0.5>, < 9.5, 2, 0> texture { tinta_A scale 4 } } # declare cilindro = cone{ <8.3, 2, -0.25> , 0.1 < 8.3, 2.5, -0.25>, 0.3 texture { tinta_C scale 4 } } object {bloco} object {cilindro} object {rodas1 translate <9.2,0,0>} } #declare trilho = box{ <0,0,0> <0.2,0.2,0.7> texture { tinta_D scale 4 } translate <0,-0.3,10.5> } #declare pinterior = torus { 10.5,0.1 texture { tinta_D scale 4 } } #declare pexterior = torus { 11.2,0.1 texture { tinta_D scale 4 } } #declare pista = union{ object {pinterior} object {pexterior} } difference { union { object { trem } object { trem2 } object { trem3 } object { trem4 } object { trem5 } object { pista translate <0,-0.2,0> } #declare i = 0; #while(i<18) object {trilho rotate y * (20*i)} #declare i = i +1; #end #if(clock<0.2) rotate y*(clock*clock*360) #else #if(clock < 0.8) rotate y*(-360*0.2*0.2 + 2*360*0.2*clock) #else rotate y*(360 - 360*(1-clock)*(1-clock)) #end #end } } #include "camlight.inc" camlight(<0,0,0>,<5.0,20.00,5.00>,1.00,y,1.0)