// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare cor_cristal = pigment {color rgb <0.00, 0.00, 0.00>} #declare cor_espelho = pigment {color rgb <0.01, 0.01, 0.01>} #declare tx_cristal = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment{color rgb <1.00, 0.50, 0.50> filter 1} } #declare tx_espelho = texture{ pigment{rgb <0.00, 0.80, 0.80>} finish{ ambient 0.05 diffuse 0.05 reflection rgb <0.80, 0.80, 0.80> specular 0.20 roughness 0.05 } } #declare eixos = union { object { cylinder{ <-50.00, 0, 0> <50, 0, 0>, 0.2 } } object { cone { <50, 0, 0> , 0.5 <52, 0, 0> , 0 } } texture {tinta_A} } union{ object{ cylinder{ <0, -50, 0> <0,50,0>, 0.2 } } object{ cone { <0, 50, 0> , 0.5 <0, 52, 0> , 0 } } texture {tinta_B} } union{ object{ cylinder{ <0, 0, -50> <0, 0, 50>, 0.2 } } object{ cone { <0, 0, 50> , 0.5 <0, 0, 52> , 0 } } texture {tinta_C} } #declare locomotiva = box { < 5.00, 16.00, 2.00 >, < -5.00, 22.00, 8.00 > texture {tinta_B} } #declare roda = union{ #declare i = 0; #while (i < 3) object { cylinder{ <0, 17.8, 1> <0, 18.2, 1>, 1 } rotate z*10*i } object { cylinder{ <0, 19.8, 1> <0, 20.2, 1>, 1 } rotate z*10*i } #declare i = i +1; #end } #declare vagao = union{ object{roda} object{locomotiva rotate 10*z} } #declare dormente = box{ <-0.2, 18, -0.2>, <0.2, 20, 0.2> } #declare trilho = union{ object{ torus { 18, 0.2 texture { tinta_B } rotate 90*x } } object{ torus { 20, 0.2 texture { tinta_B } rotate 90*x } } #declare i = 0; #while (i < 20) object {dormente rotate z*30*i} #declare i = i +1; #end } #declare trem = union{ #declare i = 0; #while (i < 4) object {vagao rotate z*40*i} #declare i = i +1; #end } #declare trem_mov = union{ #if (clock < 0.2) #declare posicao = 360*clock*clock; object {trem rotate z*posicao} #else #if (clock <= 1) #declare posicao = -360*0.2*0.2 + 2*360*0.2*clock; object {trem rotate z*posicao} #else #declare posicao = 360 - 360*(1-clock)*(1-clock); #end #end } union{ object {trilho} object {trem_mov} } #include "camlight.inc" camlight(<0,0,0>,<25.00,25.00,50.00>,1.00,z,1.0)