// Last edited on 2005-01-05 22:55:08 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.8, 0.85, 0.9 > } #include "colors.inc" #declare tinta_Azul = texture { pigment { color rgb < 0.30, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_AzulClaro = texture { pigment { color rgb < 0.00, 1.00, 1.50 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 0.50 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_VerdeClaro = texture { pigment { color rgb < 0.00, 1.50, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.30, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare eixos = union { cylinder { <-100,0,0>, <100,0,0>, 0.3 pigment {Blue} } cylinder { <0,-100,0>, <0,100,0>, 0.3 pigment {Red} } cylinder { <0,0,-100>, <0,0,100>, 0.3 pigment {Green} } } #declare tempo = clock; #if (tempo < 0.2) #declare posicao = 100 - 500*tempo*tempo; #else #if (tempo < 0.8) #declare posicao = 100 - 100 * tempo; #else #declare posicao = 500 * (1-tempo) * (1-tempo); #end #end #declare j=0; #declare g = seed(12346); #declare cabine = difference { box { , } box { , } texture {tinta_VerdeClaro} } #declare engate = cylinder { , , 0.2 pigment {Pink} } #declare corpo_locomotiva = difference { box { , } box { <0,-1,0>, <10,4,10> rotate <0,-60,0> translate } texture {tinta_VerdeClaro } } #declare chamine = difference { cylinder { , , 1.5 } cylinder { , , 1 } texture {tinta_VerdeClaro } } #declare roda = cylinder { , , 1.25 texture {tinta_Vermelha} } #declare eixo = union { object {roda} object {roda translate <0,2.7,0>} cylinder { , , 0.2 pigment {Black} } } #declare locomotiva = union{ object {corpo_locomotiva} object {cabine translate <3,0,3>} object {chamine translate <8,1.5,3>} object {chamine scale <1,1,1.2> translate <12,1.5,3>} #declare i = 1; #while (i < 5) object {eixo translate <0.5 + 3*i,0,-1.25>} #declare i = i + 1; #end } #declare vagao = union { difference { box { , texture {tinta_VerdeClaro} } box { , texture {tinta_VerdeClaro} } #declare i = 1; #while(i<4) text {ttf "verdanab.ttf" "$" 5,0 rotate <90,0,0> scale <2,5,2> translate texture {tinta_VerdeClaro} } text {ttf "verdanab.ttf" "$" 3,0 rotate <-90,0,0> scale <2,5,2> translate texture {tinta_VerdeClaro} } #declare i = i + 1; #end } object {engate translate <-0.9,1.5,0.5>} #declare i = 0; #while (i < 4) object {eixo translate <0.5 + 1.25 + 3*i,0,-1.25> } #declare i = i + 1; #end translate <0.9,0,0> } #declare trilhos = cylinder { <-500,0,0>, <500,0,0>, 0.2 pigment {Black} } #declare trem = union { object {locomotiva} #declare nvag = 5 + 3 * rand(g); #declare i = 0; #while (i < nvag) object {vagao translate <13.49 + i * 12.29 ,0,0>} #declare i = i + 1; #end object { trilhos translate <0,-1,-0.7>} object { trilhos translate <0,2,-0.7> } } object { trem } plane { z, -1 texture { pigment { wood } finish { ambient 0.1 diffuse 0.9 } scale 4.0 } } #include "camlight.inc" camlight(<60.00,25.00,0.00>,<-85,-35,6>,1.00,z,1.0)