// Last edited on 2005-01-05 22:57:26 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } plane{ z,1 texture { pigment { rgb <0.75,0.8,0.85> } finish { ambient 0.1 diffuse 0.9 } scale 6 } } #declare tinta_A = texture { pigment { color rgb < 1.00, 0.40, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0, 0, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.30, 0.40, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare gerador = seed(1234); #declare vagaof = box { <4,4,2>, <0,0,5.5> texture {tinta_A} } #declare frente = cylinder { <2,4,2>, <2,7,2> 2 texture{tinta_A}} #declare cham = cylinder { <2,6,3>, <2,6,5> 0.5 texture{tinta_A}} #declare base = box { <4,4,2>, <0,7,2.2> texture {tinta_A} } #declare base2 = box { <5,3,2>, <0,8,0> texture {tinta_A} } #declare vagao = box { <4,-7,2>, <0,-1,5.5> texture {tinta_A} } #declare roda = cylinder { <4,5,2>, <4.2,5,2> 0.8 texture{azul} } #declare janela_quadf = box { < 4, 3.5, 3.5 >, < 4.1, 2.5, 5 > texture{azul} } #declare janela_redondaf = cylinder { <4,3,4.3>, <4.2,3,4.3> 0.6 texture{azul} } #declare janela_quad = box { < 4, -1.5, 3.5 >, < 4.1, -2.5, 5 > texture{azul} } #declare janela_redonda = cylinder { <4,-2,4.3>, <4.2,-2,4.3> 0.6 texture{verde} } #declare trilho = union { torus { 30, 0.2 texture{preto} rotate 90*x } torus { 34, 0.2 texture{preto} rotate 90*x} } #declare liga = box { < 4.1, -100, 1 >, < 0, -99.6, 1.2 > texture{preto} } #declare janela_frente = box { < 3.5, 4, 4.3 >, < 0.5, 4.1, 5.3 > texture{verde} } #declare estacao = box { < 32, 5, 3 >, < 35, -5, 0 > texture{verde} } #declare trem = union { #declare a = 1; #declare locomotiva = union { object {vagaof} object {base} object {cham} object {roda} object {roda translate<0,-2.3,0>} object {roda translate<0,-4.3,0>} object {roda translate<-4.2,0,0>} object {roda translate<-4.2,-2.3,0>} object {roda translate<-4.2, -4.3,0>} object {janela_redondaf} object {janela_quadf translate<0,-1.5,0> } object {janela_redondaf translate<-4.2,0,0> } object {janela_quadf translate<-4.2,-1.5,0> } object {janela_frente} difference { object {frente} object {base2} } } object {locomotiva translate<30,-2,0>} #declare vagaotudo = union { object {vagao translate<0,0,0>} object {roda translate<0,(-7*a),0>} object {roda translate<0,-2.2+(-7*a),0>} object {roda translate<0,-4.2+(-7*a),0>} object {roda translate<(-4.2),-7*a,0>} object {roda translate<(-4.2),-2.2+(-7*a),0>} object {roda translate<(-4.2),-4.2+(-7*a),0>} #declare j = 0; #while (j<4) #if ((10*rand(gerador)) < 5) object {janela_redonda translate<0,(-7*(a-1))+(-1.5*j),0> } object {janela_redonda translate<-4.2,(-7*(a-1))+(-1.5*j),0> } #else object {janela_quad translate<0,(-7*(a-1))+(-1.5*j),0> } object {janela_quad translate<-4.2,(-7*(a-1))+(-1.5*j),0> } #end #declare j = j+1; #end } #while (a<7) object {vagaotudo translate<30,4.5,0> rotate -15*z*a } #declare a = a+1; #end } #declare tempo=clock; #declare h=0.2; #declare D=360; #declare A=D/(2*h*(1-h)); #declare B=-A*h*h; #declare C=2*A*h; #if (tempo<0.2) #declare pos = A*clock*clock; #else #if (tempo<0.8) #declare pos = B+C*clock; #else #declare pos = (D-A*(1-clock)*(1-clock)); #end #end object {trem rotate z*pos} object {trilho translate<0,0,1>} object {estacao} #include "camlight.inc" camlight(<0,0,6>,<110,0,74>,1.00,z,1.0)