// Last edited on 2005-01-05 23:20:54 by stolfi // Processed by remove-cam-lights #include "colors.inc" #include "metals.inc" #include "stones.inc" #declare gerador = seed(123456); background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_espelho = < 0.4, 0.4, 0.4 >; #declare tx_espelho = texture { pigment { rgb cor_espelho } finish { ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.20 roughness 0.05 } } #declare cor_dedo = texture { pigment { Blue } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare plano = plane { z,-3 texture { T_Stone14 } } #declare alfa = 30*clock; #declare beta = 30*clock; #declare gama = 30*clock; #declare teta = 40*clock; #declare vira = 90*clock; #declare dedo = cylinder { <0,0,0>,<2,0,0>,0.4 texture { cor_dedo } } #declare mao = union { cylinder { <0,0,0>,<3,0,0>,1 pigment { Red } } cylinder { <0,0,0>,<0,1,0>,0.4 translate <2,1,0> texture { cor_dedo } } object { dedo rotate teta*y translate <3,0.5,0> } object { dedo rotate -teta*y translate <3,-0.5,0> } } #declare braco = union { cylinder { <0,0,0>,<5.5,0,0>,1.25 pigment { DarkGreen } } object { mao rotate -gama*y rotate vira*x translate <5,0,0> } } #declare antebraco = union { cylinder { <0,0,0>,<6,0,0>,1.5 pigment { Yellow } } object { braco rotate -beta*y translate <5.5,0,0> } } #declare anteantebraco = union { cylinder { <0,0,0>,<9,0,0>,2 pigment { Cyan } } object { antebraco rotate -alfa*y translate <8.5,0,0> } } union { object { plano } object { anteantebraco rotate -vira*z translate <-5,10,0> } } #include "camlight.inc" camlight(<0,10,0>,<38,-35,20>,1.00,z,1.0)