// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "metals.inc" #include "stones.inc" #include "textures.inc" #include "skies.inc" background{ color rgb < 0.9, 0.9, 0.9 > } #declare beta = -70*clock; #declare alfa = -35*clock; #declare gama = -20*clock; #declare epsilon = 40*clock; #declare dedos = union { box { <0,-0.4,-0.4>,<3,0.4,0.4> pigment { Blue } } box { <0,-0.4,-0.4>,<3,0.4,0.4> pigment { Blue } translate -1*y } box { <0,-0.4,-0.4>,<3,0.4,0.4> pigment { Blue } translate 1*y } sphere { <-0.3,0,0>,0.7 pigment { Yellow } } sphere { <-0.3,0,0>,0.7 pigment { Yellow } translate -1*y } sphere { <-0.3,0,0>,0.7 pigment { Yellow } translate 1*y } } #declare mao = union { box { <0,-1.5,-1>,<4,1.5,1> pigment { Blue } } object { dedos rotate epsilon*y translate <4.3,0,0> } } #declare antebraco = union { cylinder { <0,0,0>,<7,0,0>,1.5 pigment { Blue } } sphere { <8,0,0>,1.6 pigment { Yellow } } object { mao rotate alfa*y translate <9,0,0> } } #declare braco = union { cylinder { <0,0,0>,<9,0,0>,1.9 pigment { Blue } } sphere { <10,0,0>,2 pigment { Yellow } } object { antebraco rotate beta*y translate <12,0,0> } } #declare corpo = union { box { <-5,-5,-5>,<8,8,5> pigment { Blue } } sphere { <10,0,3>,2 pigment { Yellow } } object { braco rotate gama*y translate <12,0,3> } } #declare bracao = union { object { mao } object { antebraco } object { braco } } plane { z,-5 texture {T_Grnt24} } object { corpo } #include "camlight.inc" camlight(<0,0,0>,<50,50,50>,1.00,z,1.0)