// Last edited on 2005-01-05 23:21:33 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tt = clock; #declare tinta_A = texture { pigment { color rgb < 0.70, 0.80, 0.90 > } finish { diffuse 0.5 specular 0.6 roughness 0.05 ambient 0.2 } } #declare tinta_B = texture { pigment { color rgb <0, 0.3, 1.0> } finish { diffuse 0.1 specular 1 reflection 0.1 roughness 0.001 ambient 0.3 } } #declare tinta_C = texture { pigment { color rgb <0.9, 0.6, 0.3> } finish { diffuse 0.1 specular 0.3 roughness 0.001 ambient 0.4 } } #declare tinta_D = texture { pigment { color rgb <0.9, 0.8, 0.7> } finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.3 } } #declare tinta_E = texture { pigment { color rgb <0.9, 0.9, 0.0> } finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.3 } } #declare tinta_F = texture { pigment { color rgb < 0.90, 0.10, 0.10 > } finish { diffuse 0.5 specular 0.0 roughness 0.05 ambient 0.2 } } plane { z, -4.0 texture { pigment { checker <0,.6,0>, <0,.8,0> } finish { ambient 0.001 diffuse 0.7 } scale 2.0 } } #declare alpha1 = -40; #declare alpha2 = -30; #declare alpha3 = -50; #declare alpha4 = -20; #declare dedoPeq = box { < 1.0, -0.5, -0.3>, < -0.3, 0.5, 0.3 > texture { tinta_E } } #declare dedoGde = box { < 2.0, -0.5, -0.3>, < -0.3, 0.5, 0.3 > texture { tinta_F } } #declare mao = union { box { < 2.5, -1.2, -0.4 >, < -0.3, 1.2, 0.4 > texture { tinta_B } } object { dedoPeq rotate alpha3*tt*y translate < 2.5, -0.6, 0 > } object { dedoGde rotate alpha4*tt*y translate < 2.5, 0.6, 0 > } } #declare antebraco = union { cone { < -0.3, 0.0, 0.0 >, 1.0, < 6.5, 0.0, 0.0 >, 1.4 texture { tinta_D } } object { mao rotate alpha2*tt*y translate 6.5*x } } #declare braco = union { cone { < -0.3, 0.0, 0.0 >, 2.0, < 6.5, 0.0, 0.0 >, 1.0 texture { tinta_A } } object { antebraco rotate alpha1*tt*y translate 6.1*x } } #declare texto = text { ttf "timrom.ttf" "Braco da Lei" .5, 0 texture { pigment {color rgb <0,1,1>} } rotate <90,0,180> translate <5.0, -3.0, 0.5 > } union { object {braco} object {texto scale 3} } #include "camlight.inc" camlight(<0,-10,-1>,<27,30,11>,1.00,z,1.0)