// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_A =
  texture {
    pigment { color rgb < 0.90, 0.80, 0.60 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C =
  texture {
    pigment { color rgb < 0.40, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare cor_prata = <0.7 0.7 0.8>;
#declare tx_prata =
   texture {
     pigment { rgb cor_prata }
     finish {
       ambient 0.05 diffuse 0.1
       reflection cor_prata
       specular 0.3 roughness 0.7
     }
   }

#declare cor_ouro =  < 1.00, 0.80, 0.10 >;
#declare tx_ouro =
   texture {
     pigment { rgb cor_ouro }
     finish {
       ambient 0.05 diffuse 0.05
       reflection cor_ouro
       specular 0.20 roughness 0.05
     }
   }

#declare tt = clock;
   #if (tt<0.20)
 #declare posicao = 1100*tt*tt;
   #else
 #if (tt<0.80)
  #declare posicao = -44+440*tt;
    #else
  #declare posicao = 360-1300*(1-tt)*(1-tt);
 #end
   #end

#declare xx = clock;
   #if (xx<0.50)
 #declare dedopos = 20*xx;
   #else
 #declare dedopos = -10*xx;
   #end

#declare falange =
 box {   <0.00, +0.25, -0.15>
  <1.50, -0.25, +0.15>
  texture { tx_ouro }
 }

#declare dedo =
 union {
  object {falange rotate -45*y}
  object {falange rotate 45*y translate <1.0, 0, 1.0> }
 }

#declare dedo1 =
 object { dedo rotate -10*y }

#declare dedo2 =
 object { dedo rotate 180*x rotate 10*y }

#declare mao =
 union {
  sphere { <0,0,0>, 0.4
   texture { tinta_B }
  }
  object { dedo1 rotate -dedopos*y translate <0.2, 0, 0>}
  object { dedo2 rotate dedopos*y translate <0.2, 0, 0>}
 }

#declare antebraco =
 union {
  cylinder { <0.2,0,0>
      <6,0,0>
      0.25
      texture { tx_prata }
  }
  object { mao rotate 3*posicao*x translate < 6.2, 0, 0 > }
  sphere { <0,0,0>, 0.4
   texture { tinta_B }
  }
 }

#declare braco =
 union {
  cylinder { <0.2,0,0>
      <6,0,0>
      0.25
      texture { tx_ouro }
  }
  object { antebraco rotate 0.3*posicao*y translate < 6.2, 0, 0 > }
  sphere { <0,0,0>, 0.4
   texture { tinta_B }
  }
 }

#declare base =
 union {
  cylinder { <0,0,-0.2>
      <0,0,-3>
      0.4
      texture { tx_prata }
  }
  object { braco rotate -0.4*posicao*y}
  sphere { <0,0,0>, 0.4
   texture { tinta_B }
  }

 }

#declare chao =
    plane { z, -3.51
         texture {
              pigment { checker <0,0,0>, <1,1,1>}
              finish { ambient 0.1 diffuse 0.9 }
              scale 5
       }
   }

#declare alicerce =
 union {
  box {   <2.00, +2.00, -3.01>
   <-2.00, -2.00, -3.5>
   texture { tx_ouro }
  }
  object { base rotate posicao*z }
  object { chao }
 }

object { alicerce }

#include "camlight.inc"
camlight(<0,0,0>,<21.00,22.00,12.00>,1.00,z,1.0)