// Last edited on 2005-01-05 23:27:13 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Cinza = texture { pigment { color < 0.5, 0.5, 0.5 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Cinza_Claro = texture { pigment { color < 0.9, 0.9, 0.9 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color < 0.9, 0.1, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Marrom = texture { pigment { color < 0.5, 0.1, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare c=clock; #declare dedo = difference { cylinder { < 0, 0, 0 >, < 0, 0.3, 0 >, 0.5 texture {tinta_Vermelha} } cylinder { < 0, -0.1, 0 >, < 0, 0.4, 0 >, 0.3 texture {tinta_Vermelha} } box { <0,0,0> <1,1,1> translate <-0.5,-0.1,0> } rotate y*c*45 } #declare mao = union { cylinder{ <0,0,0>, <0.5,0,0>, 0.3 texture{tinta_Vermelha} } object{dedo translate <0.9,-0.15,0>} object{dedo rotate x*180 translate <0.9,0.15,0>} rotate x*c*220 } #declare antebraco = union { cylinder { < 0, 0, 0 >, < 3, 0, 0 >, 0.4 texture {tinta_Vermelha} } object{mao translate <3,0,0>} rotate y*120*c } #declare braco = union { cylinder { < 0, 0, 0 >, < 5, 0, 0 >, 0.5 texture {tinta_Vermelha} } object{antebraco translate <5,0,0>} rotate y*-45*c } #declare ombro = union { cylinder { < 0, 0, 0 >, < 0, -2, 0 >, 0.7 texture {tinta_Vermelha} } object{braco} } object{ombro} #include "camlight.inc" camlight(<5,0,1>,<7,10,2>,1.00,z,1.0)