// Last edited on 2005-01-05 23:27:43 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare eixox= cylinder{ <0,0,0> <100,0,0> 0.1 } #declare eixoy= cylinder{ <0,0,0> <0,100,0> 0.1 } #declare eixoz= cylinder{ <0,0,0> <0,0,100> 0.1 } #declare eixo= union{ object{eixox} object{eixoy} object{eixoz} } #declare alfa=30; #declare beta=15; #declare dedo= cylinder{ <0,0,0> <5,0,0> 0.5 texture{tinta_A} } #declare tt=clock; #if(tt<0.20) #declare alfa=40*tt*tt; #else #if (tt<0.80) #declare beta=80*tt; #else #declare beta=100*tt; #end #end #declare dedos= union{ object{dedo translate <2,0,0> rotate -30*y translate <-2,0,0>} object{dedo} object{dedo translate <4,0,0> rotate 30*y translate <-4,0,0>} } #declare palma= sphere{ <0,0,0> 4.0 texture{tinta_A} } #declare mao= union{ object{dedos translate <3,0,0>} object{palma} } #declare ante= cylinder{ <0,0,0> <20,0,0> 3.5 texture{tinta_A} } #declare braco= cylinder{ <0,0,0> <10,0,0> 3.75 texture{tinta_A} } #declare corpo1= union{ object{mao translate <2,0,0> rotate -alfa*y translate <18,0,0>} object{ante} } #declare corpo= union{ object{corpo1 rotate -beta*y translate <10,0,0>} object{braco} } union{ object{eixo} object{corpo} } #include "camlight.inc" camlight(<15,0,0>,<5,50,15>,1.00,z,1.0)