// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare amarelo = <1,.8,.1>; #declare verde = <0,1,0>; #declare vermelho = <1,0,0>; #declare tverde = texture { finish { ambient 0.1 diffuse .1 reflection .25 specular 1 roughness .001 } pigment { color verde filter 1 } } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tvermelho = texture { finish { ambient 0.1 diffuse .1 reflection .25 specular 1 roughness .001 } pigment { color vermelho filter 1 } } #declare tx_espelho = texture { pigment { rgb amarelo } finish { ambient .05 diffuse .05 reflection amarelo *.50 specular .20 roughness .05 } } #if (clock < .5) #declare A = 60*clock; #declare B = 90*clock; #declare C = -60*clock; #declare D = -90*clock; #else #declare A = -60*clock + 60; #declare B = -90*clock + 90; #declare C = 60*clock - 60; #declare D = 90*clock - 90; #end #declare mao = box { <-.25,0,.25>, <0.25,1.5,-.25> texture {tinta_A}} #declare antebraco_1 = union { cylinder { <0,0,0>, <0,2,0> .5 texture {tinta_B}} object {mao rotate A*x translate<0,2,0> } } #declare antebraco_2 = union { cylinder { <0,0,0>, <0,2,0> .5 texture {tinta_A}} object {antebraco_1 rotate B*x translate<0,2,0> } } #declare antebraco_3 = union { cylinder { <0,0,0>, <0,2,0> .5 texture {tinta_B}} object {antebraco_2 rotate C*x translate<0,2,0> } } #declare antebraco_4 = union { cylinder { <0,0,0>, <0,2,0> .5 texture {tinta_A}} object {antebraco_3 rotate D*x translate<0,2,0> } } object {antebraco_4} #include "camlight.inc" camlight(<0,0,0>,<27.00,0,0>,1.00,z,1.0)