// Last edited on 2005-01-05 23:28:13 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.25, 0.20, 0.85 > } #declare textura1 = texture { pigment {color rgb <0.5,0.5,0.5>} finish { ambient 0.2 diffuse 0.8 reflection 0.1 specular 0.90 roughness 0.005 } } #declare textura2 = texture { pigment {color rgb <0.8,0.5,0.5>} finish { ambient 0.2 diffuse 0.8 reflection 0.1 specular 0.90 roughness 0.005 } } #declare raioArtic = 3; #declare segBracoSize = 20; #declare baseH = 5; #declare a1 = clock*35; #declare a2 = -20 - clock*20; #declare a3 = -20 - clock*20; #declare a4 = -20 - clock*70; #declare a5 = 65 - clock*105; #declare segBraco = union { cylinder { <0, 0, 0>, , 2 texture {textura1} } sphere { , raioArtic texture {textura2} } } #declare meiaGarra = object { difference { cone { <0, 0, 0>, 2, <0, 10, 0>, 0.5 } box { <-10, -1, -10>, <0, 11, 10> } } rotate 90*z texture {textura1} } #declare garra = object { union { object {meiaGarra rotate -a1*z} object {meiaGarra rotate 180*x rotate a1*z} } rotate 180*y } #declare braco1 = union { object {segBraco} object {garra translate (raioArtic*0.6)*x rotate a2*z translate segBracoSize*x} } #declare braco2 = union { object {segBraco} object {braco1 rotate a3*z translate segBracoSize*x} } #declare braco3 = union { object {segBraco} object {braco2 rotate a4*z translate segBracoSize*x} } #declare base = union { box { <-15,0,-15>, <15, baseH, 15> texture {textura1} } object {braco3 rotate 90*z rotate a5*y translate baseH*y} } plane {y, 0 texture { pigment{checker <0.2,0.2,0.2>,<0.3,0.3,0.3>} finish {ambient 0.2 diffuse 0.8 reflection 0.05} scale 30.0 } } object { base } #include "camlight.inc" camlight(<0,30,0>,<110,30,200>,1.00,y,1.0)