// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cor_Amarela = <1, 0.8, 0.1>; #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #if (clock<0.5) #declare A = -60*clock; #declare B = 90*clock; #declare C = 60*clock; #declare D = -60*clock; #declare E = 90*clock; #else #declare A = 60*clock - 60; #declare B = -90*clock + 90; #declare C = -60*clock + 60; #declare D = 60*clock - 60; #declare E = -90*clock + 90; #end #declare mao= box{<-1,0,-1>, <1,2,1> texture{tinta_Vermelha}} #declare braco1= union{ object {mao rotate A*x translate <0,3,0> } cylinder{<0,0,0>, <0,3,0>, 0.5 texture{tinta_Verde}} } #declare braco2= union{ object {braco1 rotate B*z translate <0,3,0> } cylinder{<0,0,0>, <0,3,0>, 0.5 texture{tinta_Azul}} } #declare braco3= union{ object {braco2 rotate C*z translate <0,3,0> } cylinder{<0,0,0>, <0,3,0>, 0.5 texture{tinta_Verde}} } #declare braco4= union{ object {braco3 rotate D*x translate <0,3,0> } cylinder{<0,0,0>, <0,3,0>, 0.5 texture{tinta_Azul}} } object {braco4 rotate E*x} #include "camlight.inc" camlight(<0,0,0>,<30.00,19.50,12.00>,1.00,z,1.0)