// Last edited on 2005-01-05 23:29:47 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare verde = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.30, 0.40, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tempo=clock; #if (tempo<0.5) #declare a= 80*clock; #declare b= 80*clock; #declare c= -80*clock; #declare d= 80*clock; #declare e= 80*clock; #else #declare a= -80*clock+80; #declare b= -80*clock+80; #declare c= 80*clock-80; #declare d= -80*clock+80; #declare e= -80*clock+80; #end #declare mao = union { box { <-0.2,0,-0.5>, <0.2,1.5,0.5> texture {azul}} cylinder { <0,1,0.5>, <0,1,1> 0.2 texture {azul}} cylinder { <0,1.5,0.3>, <0,2.2,0.3> 0.1 texture {azul}} cylinder { <0,1.5,0.1>, <0,2.2,0.1> 0.1 texture {azul}} cylinder { <0,1.5,-0.1>, <0,2.2,-0.1> 0.1 texture {azul}} cylinder { <0,1.5,-0.3>, <0,2.2,-0.3> 0.1 texture {azul}} } #declare b1 = union { cylinder { <0,0,0>, <0,3,0> 0.5 texture {verde}} object {mao rotate a*x translate<0,3,0> } } #declare b2 = union { cylinder { <0,0,0>, <0,3,0> 0.5 texture {azul}} object {b1 rotate b*x translate<0,3,0> } } #declare b3 = union { cylinder { <0,0,0>, <0,3,0> 0.5 texture {verde}} object {b2 rotate c*x translate<0,3,0> } } #declare b4 = union { cylinder { <0,0,0>, <0,3,0> 0.5 texture {azul}} object {b3 rotate d*x translate<0,3,0> } } object {b4 rotate e*x} #include "camlight.inc" camlight(<0,5,5>,<20,-5,-5>,1.00,z,1.0)