// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tinta_A =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_A1 =
  texture {
    pigment { color rgb < 0.5, 0.5, 5 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1, 0.8, 0 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C =
  texture {
    pigment { color rgb < 2, 0.5, 0.5 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D =
  texture {
    pigment { color rgb < 0.5, 1, 0.5 > }
    finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
  }

#declare T1 = 0.5;

#declare dedo1 =
 cylinder{<-0.3,0,0>,<2.7,0,0>,0.3 texture{tinta_A}}

#declare dedo2 =
 cylinder{<-0.3,0,0>,<2.7,0,0>,0.3 texture{tinta_A}}

#declare mao =
 union{
  box{<-0.3,-1,-0.5>,<1.7,1,0.5> texture{tinta_B}}
  #if(clock < T1)
   #declare teta = (-70/0.5)*clock;
   object{dedo1 rotate teta*y translate <2,-0.7,0>}
   object{dedo2 rotate teta*y translate <2,0.7,0>}
  #else
   #declare teta = -70;
   object{dedo1 rotate teta*y translate <2,-0.7,0>}
   object{dedo2 rotate teta*y translate <2,0.7,0>}
  #end
 }

#declare antebraco =
 union{
  cylinder{<-0.3,0,0>,<7.7,0,0>,1 texture{tinta_C}}
  #if(clock < T1)
   #declare gama = (-90/0.5)*clock;
   object{mao rotate gama*x translate <8,0,0>}
  #else
   #declare gama = -90;
   object{mao rotate gama*x translate <8,0,0>}
  #end
}

#declare braco =
 union{
  cone{<-0.3,0,0>,2,<8.7,0,0>,1 texture{tinta_D}}
  #if(clock < T1)
   #declare beta = (5/0.5)*clock;
   object{antebraco rotate beta*z translate <9,0,0>}
  #else
   #declare beta = 5;
   object{antebraco rotate beta*z translate <9,0,0>}
  #end
 }

#declare braco1 =
 #if(clock < T1)
  #declare alfa = (15/0.5)*clock;
  object{braco rotate alfa*z}
 #else
  #declare alfa1 = (15/0.5)*(clock - 0.5);
  #declare alfa = 15;
  object{braco rotate alfa*z rotate alfa1*-y}
 #end

#declare dois_bracos =
 union{
 object{braco1}
 object{braco1 translate <0,-20,0> scale <1,-1,1>}
 }

#declare corpo = box{<0,-2,-2>,<2,22,5>}

#declare robo =
 union{
  object{corpo texture{tinta_D}}
  object{dois_bracos}
 }

#declare coisa = cylinder{<0,0,0>,<0,0,20>,2 texture{tinta_A}}

object{robo}

#if(clock <= T1)
 object{coisa translate <20.5,10,-10>}
#else
 object{coisa translate <20.5,10,-10> rotate 20*-y*clock}
#end

plane {z,0
 texture{
  pigment{ checker <0.5,0.2,0.1>, <0.3,0.3,0.3>}
  finish{ambient 0.2 diffuse 0.5}
  scale 2
  }
 translate <0,0,-20>
}

#include "camlight.inc"
camlight(<0,0,0>,<60,20,2>,1.00,z,1.0)