// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_A1 = texture { pigment { color rgb < 0.5, 0.5, 5 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1, 0.8, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 2, 0.5, 0.5 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.5, 1, 0.5 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare T1 = 0.5; #declare dedo1 = cylinder{<-0.3,0,0>,<2.7,0,0>,0.3 texture{tinta_A}} #declare dedo2 = cylinder{<-0.3,0,0>,<2.7,0,0>,0.3 texture{tinta_A}} #declare mao = union{ box{<-0.3,-1,-0.5>,<1.7,1,0.5> texture{tinta_B}} #if(clock < T1) #declare teta = (-70/0.5)*clock; object{dedo1 rotate teta*y translate <2,-0.7,0>} object{dedo2 rotate teta*y translate <2,0.7,0>} #else #declare teta = -70; object{dedo1 rotate teta*y translate <2,-0.7,0>} object{dedo2 rotate teta*y translate <2,0.7,0>} #end } #declare antebraco = union{ cylinder{<-0.3,0,0>,<7.7,0,0>,1 texture{tinta_C}} #if(clock < T1) #declare gama = (-90/0.5)*clock; object{mao rotate gama*x translate <8,0,0>} #else #declare gama = -90; object{mao rotate gama*x translate <8,0,0>} #end } #declare braco = union{ cone{<-0.3,0,0>,2,<8.7,0,0>,1 texture{tinta_D}} #if(clock < T1) #declare beta = (5/0.5)*clock; object{antebraco rotate beta*z translate <9,0,0>} #else #declare beta = 5; object{antebraco rotate beta*z translate <9,0,0>} #end } #declare braco1 = #if(clock < T1) #declare alfa = (15/0.5)*clock; object{braco rotate alfa*z} #else #declare alfa1 = (15/0.5)*(clock - 0.5); #declare alfa = 15; object{braco rotate alfa*z rotate alfa1*-y} #end #declare dois_bracos = union{ object{braco1} object{braco1 translate <0,-20,0> scale <1,-1,1>} } #declare corpo = box{<0,-2,-2>,<2,22,5>} #declare robo = union{ object{corpo texture{tinta_D}} object{dois_bracos} } #declare coisa = cylinder{<0,0,0>,<0,0,20>,2 texture{tinta_A}} object{robo} #if(clock <= T1) object{coisa translate <20.5,10,-10>} #else object{coisa translate <20.5,10,-10> rotate 20*-y*clock} #end plane {z,0 texture{ pigment{ checker <0.5,0.2,0.1>, <0.3,0.3,0.3>} finish{ambient 0.2 diffuse 0.5} scale 2 } translate <0,0,-20> } #include "camlight.inc" camlight(<0,0,0>,<60,20,2>,1.00,z,1.0)