// Last edited on 2005-01-05 23:41:08 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.50, 0.60, 0.70 > } finish { diffuse 0.8 specular 0.2 roughness 0.001 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 0.40, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.80, 0.25 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tx_amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_F = texture { pigment { color rgb < 0.80, 0.90, 0.80 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare CLK = clock; #declare T1 = 0.25; #declare T2 = 0.50; #declare T3 = 0.75; #declare T4 = 1.00; #if (CLK < T1) #declare fi = 0; #declare omegha = 0; #declare teta = 0; #declare beta = 0; #declare alfa = 60*CLK; #declare ghama = 180*CLK; #else #if (CLK < T2) #declare fi = 0; #declare omegha = 0; #declare teta = 0; #declare beta = 0; #declare alfa = 15+15/(T2-T1)*(CLK-T1); #declare ghama = 45+30/(T2-T1)*(CLK-T1); #else #if (CLK < T3) #declare omegha = 0; #declare teta = 90/(T3-T2)*(CLK-T2); #declare beta = 0; #declare alfa = 30; #declare ghama = 75; #else #if (CLK <= T4) #declare fi = 15/(T4-T3)*(CLK-T3); #declare omegha = 15/(T4-T3)*(CLK-T3); #declare teta = 90; #declare beta = 30/(T4-T3)*(CLK-T3); #declare alfa = 30+30/(T4-T3)*(CLK-T3); #declare ghama = 75; #end #end #end #end #declare dedo1 = cylinder { <0,0,0> <0,0,3> 0.5 texture {tinta_A} } #declare dedo2 = cylinder { <0,0,0> <0,3,0> 0.5 texture {tinta_A} } #declare dedo3 = cylinder { <0,0,0> <0,3,0> 0.5 texture {tinta_A} } #declare mao = union { box { <-1.5,0,-2.5> < 1.5,5, 2.5> texture {tinta_B} } object {dedo1 rotate -omegha*x translate <0.75,2.3,2.8>} object {dedo2 rotate -omegha*x translate <0.75,4.9,-0.5>} object {dedo3 rotate omegha*x translate <0.75,4.9,1.5>} } #declare antebraco = union { cylinder { <0,0,0> <0,13,0> 1.5 texture {tinta_C} } object {mao rotate beta*x rotate teta*y translate <0,12.8,0>} } #declare braco = union { cylinder { <0,0,0> <0,18,0> 2.5 texture {tinta_D} } object {antebraco rotate alfa*x translate <0,17.8,0>} } #declare braco3 = object {braco rotate -90*x} #declare braco2 = union { cylinder { <-25,0,0> <-25,18,0> 2.5 texture {tinta_D} } object {antebraco rotate alfa*x translate <-25,17.8,0>} } #declare braco4 = object {braco2 rotate -90*x} #declare tronco = cylinder { <-12,1,-17> <-12,1,5> 10 texture {tinta_F} } #declare pescoco = cylinder { <-12,1,4.8> <-12,1,10> 2.0 texture {tinta_F} } #declare cabeca = sphere { <-12,1,14> 6.0 texture {tinta_F} } #declare corpo = union { object {tronco} object {pescoco} object {cabeca} } #declare ladrao = union{ box { <0,15,0> <18,33,10> translate <-21.5,9,-3> texture {tx_amarelo} } cylinder { <0,20,0> <10,20,0> 2.5 translate <-4,14,2> texture {tx_amarelo} } cylinder { <-20,20,0> <-30,20,0> 2.5 translate <-2,14,2> texture {tx_amarelo} } } plane {z,-40.0 texture { pigment {color rgb < 1.00, 0.80, 0.25 > } finish {ambient 0.1 diffuse 0.9 } scale 2 rotate 45*y } } union{ object {corpo} object {braco3 rotate ghama*x} object {braco4 rotate ghama*x} object {ladrao rotate fi*x} } #include "camlight.inc" camlight(<0,20,0>,<150,30,18>,1.00,z,1.0)