// Last edited on 2005-01-05 23:41:22 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Cinza = texture { pigment { color < 0.5, 0.5, 0.5 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Azul = texture { pigment { color < 0.4, 0.5, 0.9 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color < 0.9, 0.1, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_Marrom = texture { pigment { color < 0.5, 0.1, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare c=clock; #declare t1=0.33; #declare t2=0.66; #declare t3=1; #declare dedo = difference { cylinder { < 0, 0, 0 >, < 0, 0.3, 0 >, 0.5 texture {tinta_Vermelha} } cylinder { < 0, -0.1, 0 >, < 0, 0.4, 0 >, 0.3 texture {tinta_Vermelha} } box { <0,0,0> <1,1,1> translate <-0.5,-0.1,0> } #if (c, <0.5,0,0>, 0.3 texture{tinta_Vermelha} } object{dedo translate <0.9,-0.15,0>} object{dedo rotate x*180 translate <0.9,0.15,0>} #if (c, < 3, 0, 0 >, 0.4 texture {tinta_Vermelha} } object{mao translate <3,0,0>} #if (c, < 5, 0, 0 >, 0.5 texture {tinta_Vermelha} } object{antebraco translate <5,0,0>} #if (c, < 0, 0, -2 >, 0.7 texture {tinta_Vermelha} } object{braco} #if (c>=t2) rotate 55*z*3*(c-t2) #end } #declare corpo = cylinder { <0,0,-0.5>, <0,0,1>, 1 texture {tinta_Vermelha} scale <1,2,1> translate <0,2,0> } #declare pescoco = cylinder { <0,0,0>, <0,0,2>, 0.5 texture {tinta_Vermelha} translate <0,2,1> } #declare cabeca = cylinder { <0,0,0>, <0,0,2.5>, 1.5 texture {tinta_Vermelha} translate <0,2,3> } #declare copo = cylinder { <0,0,0>, <0,0,1>, 0.4 texture {tinta_Azul} translate<4.1,2,0> #if (c>=t2) rotate -55*y*3*(c-t2) #end } union{ object{ombro} object{ombro scale<1,1,-1> translate<0,0,-4>} rotate 90 *x } object{corpo} object{pescoco} object{cabeca} object{copo} #include "camlight.inc" camlight(<3,0,1>,<12,15,5>,1.00,z,1.0)