// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; plane { y, -2 texture { pigment { checker color rgb < 0.40, 0.20, 0.30 >, color rgb < 0.50, 0.20, 0.40 > } finish { ambient 0.1 diffuse 0.9 } scale 0.5 } } #macro arvore(a,b,c) union{ sphere{ ,0.3 pigment{ color rgb <0.5,0.6,0.3>} } #if(b>0) cylinder{ , ,0.1 pigment{ color rgb <0.8,0.2,0.2>} } object{arvore(a+b*b,b-1,c)} cylinder{ , ,0.1 pigment{ color rgb <0.2,0.2,0.8>} } object{arvore(a,b-1,c-b*b)} cylinder{ , ,0.1 pigment{ color rgb <0.2,0.8,0.2>} } object{arvore(a-b*b,b-1,c)} cylinder{ , ,0.1 pigment{ color rgb <0.7,0.7,0.7>} } object{arvore(a,b-1,c+b*b)} #end } #end object{arvore(0,5,0)} #include "camlight.inc" camlight(<0,0,0>,<10.00,20.00,50.00>,1.00,y,1.0)