// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #declare solo = plane { <0,0,1>, -3 pigment{checker color Black, color White} } #declare folha = sphere{ <0,0,0>, 1 pigment{color Blue} } #declare No = sphere{ <0,0,0>, 1 pigment{color Blue} } #declare yy=0; #declare zz=3; #declare tam = 3; #declare desl_y=2; #declare desl_z=3; #macro arvore(yy,zz,i) #local yy_esq=0; #local yy_dir=0; #local nzz=0; #local ntam=0; #local ni=0; #if(i} #declare yy_esq = yy - desl_y - i; #declare yy_dir = yy + desl_y + i ; #declare nzz = zz - desl_z; #declare ni = i + 1; object{arvore(yy_esq, nzz, ni)} object{arvore(yy_dir, nzz, ni)} } #else object{No translate<0,yy,zz>} #end #end union{ object{arvore(yy,zz,1)} } #include "camlight.inc" camlight(<0,0,0>,<50,0,1>,1.00,z,1.0)