// Last edited on 2005-01-06 00:18:27 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #macro arvore(a,b,c) union{ sphere{,5 texture{tinta_B}} #if(c>0) cylinder{,,1} cylinder{,,1} object{arvore(a,b-10,c-10)} object{arvore(a,b+10,c-10)} #end } #end object{arvore(0,0,80)} #include "camlight.inc" camlight(<0,0,10>,<200,0,-10>,1.00,z,1.0)