// Last edited on 2005-01-06 00:18:27 by stolfi
// Processed by remove-cam-lights
background{ color rgb < 0.75, 0.80, 0.85 > }
#declare raio = 2.000;
#declare tinta_A =
texture {
pigment { color rgb < 0.10, 0.80, 1.00 > }
finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
}
#declare tinta_B =
texture {
pigment { color rgb < 1.00, 0.80, 0.10 > }
finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 }
}
#macro arvore(a,b,c)
union{
sphere{,5 texture{tinta_B}}
#if(c>0)
cylinder{,,1}
cylinder{,,1}
object{arvore(a,b-10,c-10)}
object{arvore(a,b+10,c-10)}
#end
}
#end
object{arvore(0,0,80)}
#include "camlight.inc"
camlight(<0,0,10>,<200,0,-10>,1.00,z,1.0)