// Last edited on 2005-01-06 00:20:18 by stolfi // Processed by remove-cam-lights #include "colors.inc" #include "math.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_cinza = texture { pigment { color rgb < 0.85, 0.85, 0.85 > } finish { diffuse 0.8 specular 0.2 roughness 0.05 ambient 0.1 } } #declare Glass = texture { pigment { White filter 1 } finish { diffuse 0.25 specular 0.2 roughness 0.001 ambient 0.1 reflection 0.25 } } #declare DarkGlass = texture { pigment { White filter 0.5 } finish { diffuse 0.25 specular 0.2 roughness 0.001 ambient 0.1 reflection 0.25 } } #declare vertice = texture { pigment { color rgbf < 0.40, 0.40, 0.80, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare aresta = texture { pigment { color rgbf < 0.40, 0.80, 0.40, 0.1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare gerador = seed(9999); #macro Arvore(n,filhos,px,py,pz,min_delta,max_delta) union { sphere { , 0.5 texture { vertice } } #local i=0; #while (i1) #local k = 2/tand(min_delta)*2/filhos; #local delta = min_delta + (max_delta/(filhos-1))*i; #local nx = px + 2/tand(delta); #local ny = py + 0; #local nz = pz + 2; cylinder { , , 0.1 texture { aresta } } #local n_min_delta = atan2d((k-0.5),2); Arvore(n-1,filhos,nx,ny,nz,n_min_delta, 180 - 2*n_min_delta) #declare i=i+1; #end } #end Arvore(6,3,0,0,0,30,120) #include "camlight.inc" camlight(<0,0,20>,<0,-50,0>,1.00,z,1.0)