// Last edited on 2005-01-06 00:35:20 by stolfi // Processed by remove-cam-lights #include "textures.inc" #include "colors.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta1 = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta2 = texture { pigment { color rgb < 0.40, 0.10, 0.70 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta3 = texture { pigment { color rgb < 0, 0, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta4 = texture { pigment { color rgb < 0.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta5 = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta6 = texture { pigment { color rgb < 1, 1, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta7 = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #include "dados.inc" #declare eixoX = cylinder {<-300,0,0>,<300,0,0>,.1 texture {tinta1} } #declare eixoY = cylinder {<0,-300,0>,<0,300,0>,.1 texture {tinta2} } #declare eixoZ = cylinder {<0,0,-300>,<0,0,300>,.1 texture {tinta3} } #declare eixos= union{ object{eixoX} object{eixoY} object{eixoZ} } #declare fundo = plane {z,0 texture{Jade} scale 0.5 } object {fundo} object {barra0} object {barra1} object {barra2} object {barra3} object {barra4} object {barra5} object {barra6} object {barra7} object {barra8} object {barra9} object {barra10} object {barra11} object {barra12} #include "camlight.inc" camlight(<0,0,0>,<40,40,24>,1.00,z,1.0)