// Last edited on 2005-01-06 00:44:04 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_grafico = texture { pigment { color rgb < 0.10, 0.50, 0.90 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare comp_regua = 50; #declare thick_regua = 0.5; #declare tinta_regua = texture { pigment { color rgb < 0.40, 0.20, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare regua = union { cylinder { <0,0,0> thick_regua texture { tinta_regua } } cylinder { <0,0,0> <0, comp_regua, 0> thick_regua texture { tinta_regua } } cylinder { <0,0,0> <0, 0, comp_regua> thick_regua texture { tinta_regua } } } #declare raio_grafico = 50; #declare raio_dado = 1; #include "dados.inc" #declare grafico_final = union { object { grafico scale <0,0,0.15> rotate 45*z } cylinder { <0,0,0> <0,0,-1> raio_grafico + 3 texture { tinta_grafico } } } object { grafico_final } #include "camlight.inc" camlight(<0,0,40>,<150,150,110>,1.00,z,1.0)