// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "finish.inc" #declare bz_name = "Asas" #declare A11 = <0, 0, 0>; #declare A12 = <0, 0.5, 1>; #declare A13 = <0, 1, 1>; #declare A14 = <0, 1.5, 0>; #declare A21 = <2.5, -0.5, 0>; #declare A22 = <2.5, 0.5, 1>; #declare A23 = <2.5, 1, 1>; #declare A24 = <2.5, 1.5, 0>; #declare A31 = <5, -0.5, 0>; #declare A32 = <5, 0.5, 1>; #declare A33 = <5, 1, 1>; #declare A34 = <5, 1.5, 0>; #declare A41 = <7.5, -0.5, 0>; #declare A42 = <7.8, 0.5, 1>; #declare A43 = <8.2, 1, 1>; #declare A44 = <8.5, 1.5, 0>; #declare B11 = A11; #declare B12 = <0, 0.5, -1>; #declare B13 = <0, 1, -1>; #declare B14 = A14; #declare B21 = A21; #declare B22 = <2.5, 0.5, -1>; #declare B23 = <2.5, 1, -1>; #declare B24 = A24; #declare B31 = A31; #declare B32 = <5, 0.5, -1>; #declare B33 = <5, 1, -1>; #declare B34 = A34; #declare B41 = A41; #declare B42 = <7.8, 0.5, -1>; #declare B43 = <8.2, 1, -1>; #declare B44 = A44; #declare C11 = A41; #declare C12 = A42; #declare C13 = A43; #declare C14 = A44; #declare C21 = <8, -1, 0>; #declare C22 = <8.5, 0, 1>; #declare C23 = <9, 0.3, 1>; #declare C24 = <9.5, 0.5, 0>; #declare C31 = <8.5, -2, 0>; #declare C32 = <9.5, -1, 1>; #declare C33 = <10.5, 0, 1>; #declare C34 = <11.5, 0.3 0>; #declare C41 = <9.5, -2.5, 0>; #declare C42 = <10.5, -2.4, 0.2>; #declare C43 = <11.5, -2.3, 0.2>; #declare C44 = <12.5, -2.1, 0>; #declare D11 = C11; #declare D12 = <7.8, 0.5, -1>; #declare D13 = <8.2, 1, -1>; #declare D14 = C14; #declare D21 = C21; #declare D22 = <8.5, 0, -1>; #declare D23 = < 9, 0.3, -1>; #declare D24 = C24; #declare D31 = C31; #declare D32 = < 9.5, -1, -1>; #declare D33 = <10.5, 0, -1>; #declare D34 = C34; #declare D41 = C41; #declare D42 = <10.5, -2.4, 0.3>; #declare D43 = <11.5, -2.3, 0.3>; #declare D44 = C44; #declare bz_scale = 0.35; #include "bz-things.inc" #declare parte1 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 A11, A12, A13 , A14, A21, A22, A23 , A24, A31, A32, A33 , A34, A41, A42, A43 , A44 texture { bz_tx_A } } } #declare parte2 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 B11, B12, B13 , B14, B21, B22, B23 , B24, B31, B32, B33 , B34, B41, B42, B43 , B44 texture { bz_tx_B } } } #declare parte3 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 C11, C12, C13 , C14, C21, C22, C23 , C24, C31, C32, C33 , C34, C41, C42, C43 , C44 texture { bz_tx_C } } } #declare parte4 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 D11, D12, D13 , D14, D21, D22, D23 , D24, D31, D32, D33 , D34, D41, D42, D43 , D44 texture { bz_tx_D } } } #declare corpo = cylinder { <-6,0,0>,<6,0,0>,1 pigment { Blue } rotate 90*z } object { bz_checker_bg } union { object { parte1 } object { parte1 scale <-1,1,1> } object { parte2 } object { parte2 scale <-1,1,1> } object { parte3 } object { parte3 scale <-1,1,1> } object { parte4 } object { parte4 scale <-1,1,1> } object { corpo } rotate 90*x translate <3,0,0> }