// Last edited on 2005-01-06 00:55:15 by stolfi // Processed by remove-cam-lights #declare bz_name = "Rodrigo" #declare bz_scale = 0.4; #include "bz_things.inc" #declare tinta_A = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare B11 = <0.00, 0.00, 0.00 >; #declare B12 = <0.00, 4.00, 0.00 >; #declare B13 = <8.00, 4.00, 0.00 >; #declare B14 = <12.00, 0.00, 0.00 >; #declare B21 = <0.00, 0.00, -1.00 >; #declare B22 = <0.00, 4.00, -1.00 >; #declare B23 = <8.00, 4.00, -1.00 >; #declare B24 = <12.00, 0.00, -1.00 >; #declare B31 = <0.00, 0.00, -2.00 >; #declare B32 = <0.00, 3.00, -2.00 >; #declare B33 = <8.00, 3.00, -2.00 >; #declare B34 = <12.00, 0.00, -2.00 >; #declare B41 = <0.00, 0.00, -3.00 >; #declare B42 = <0.00, 3.00, -3.00 >; #declare B43 = <8.00, 3.00, -3.00 >; #declare B44 = <12.00, 0.00, -3.00 >; #declare C11 = <0.00, 0.00, 0.00 >; #declare C12 = <0.00, -4.00, 0.00 >; #declare C13 = <8.00, -4.00, 0.00 >; #declare C14 = <12.00, 0.00, 0.00 >; #declare C21 = <0.00, 0.00, -1.00 >; #declare C22 = <0.00, -4.00,-1.00 >; #declare C23 = <8.00, -4.00,-1.00 >; #declare C24 = <12.00, 0.00, -1.00 >; #declare C31 = <0.00, 0.00, -2.00 >; #declare C32 = <0.00, -3.00, -2.00 >; #declare C33 = <8.00, -3.00, -2.00 >; #declare C34 = <12.00, 0.00, -2.00 >; #declare C41 = <0.00, 0.00, -3.00 >; #declare C42 = <0.00, -3.00, -3.00 >; #declare C43 = <8.00, -3.00, -3.00 >; #declare C44 = <12.00, 0.00, -3.00 >; #declare D11 = <0.00, 0.00, -3.00 >; #declare D12 = <0.00, 3.00, -3.00 >; #declare D13 = <8.00, 3.00, -3.00 >; #declare D14 = <12.00, 0.00, -3.00 >; #declare D21 = <0.00, 0.00, -4.00 >; #declare D22 = <0.00, 3.00, -4.00 >; #declare D23 = <8.00, 3.00, -4.00 >; #declare D24 = <12.00, 0.00, -4.00 >; #declare D31 = <0.00, 0.00, -5.00 >; #declare D32 = <0.00, 2.00, -5.00 >; #declare D33 = <8.00, 2.00, -5.00 >; #declare D34 = <12.00, 0.00, -5.00 >; #declare D41 = <0.00, 0.00, -6.00 >; #declare D42 = <0.00, 1.00, -6.00 >; #declare D43 = <8.00, 1.00, -6.00 >; #declare D44 = <12.00, 0.00, -6.00 >; #declare E11 = <0.00, 0.00, -3.00 >; #declare E12 = <0.00, -3.00, -3.00 >; #declare E13 = <8.00, -3.00, -3.00 >; #declare E14 = <12.00, 0.00, -3.00 >; #declare E21 = <0.00, 0.00, -4.00 >; #declare E22 = <0.00, -3.00, -4.00 >; #declare E23 = <8.00, -3.00, -4.00 >; #declare E24 = <12.00, 0.00, -4.00 >; #declare E31 = <0.00, 0.00, -5.00 >; #declare E32 = <0.00, -2.00, -5.00 >; #declare E33 = <8.00, -2.00, -5.00 >; #declare E34 = <12.00, 0.00, -5.00 >; #declare E41 = <0.00, 0.00, -6.00 >; #declare E42 = <0.00, -1.00, -6.00 >; #declare E43 = <8.00, -1.00, -6.00 >; #declare E44 = <12.00, 0.00, -6.00 >; #declare parte1= bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 uv_mapping texture {tinta_A} } #declare parte2= bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 uv_mapping texture {tinta_A} } #declare parte3= bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 uv_mapping texture {tinta_A} } #declare parte4= bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 E11, E12, E13, E14 E21, E22, E23, E24 E31, E32, E33, E34 E41, E42, E43, E44 uv_mapping texture {tinta_A} } object{ bz_checker_bg } object{parte1} object{parte2} object{parte3} object{parte4} #include "camlight.inc" camlight(<5,0,0>,<13,18,12>-<5,0,0>,1.00,y,1.0)