#declare bz_name = "Asa" #include "colors.inc" #include "textures.inc" // ***************** RETALHO A ************************* #declare A11=<0,0,0> + 0.0001; #declare A12=<2,-3,0>; #declare A13=<3,-3,0>; #declare A14=<3,0,0> + 0.0001; #declare A21=<0,0,0> + 0.0002; #declare A22=<2,-3,1>; #declare A23=<3,-3,1>; #declare A24=<3,0,0> + 0.0002; #declare A31=<0,0,0> + 0.0003; #declare A32=<2,-2,2.4>; #declare A33=<3,-2,2.4>; #declare A34=<3,0,0> + 0.0003; #declare A41=<0,0,0> + 0.0004; #declare A42=<2,0,2.1>; #declare A43=<3,0,2.1>; #declare A44=<3,0,0> + 0.0004; // ***************** RETALHO B ************************* #declare B11=<0,0,0> + 0.0001; #declare B12=<2,-3,0>; #declare B13=<3,-3,0>; #declare B14=<3,0,0> + 0.0001; #declare B21=<0,0,0> + 0.0002; #declare B22=<2,-3,-1>; #declare B23=<3,-3,-1>; #declare B24=<3,0,0> + 0.0002; #declare B31=<0,0,0> + 0.0003; #declare B32=<2,-2,-2.4>; #declare B33=<3,-2,-2.4>; #declare B34=<3,0,0> + 0.0003; #declare B41=<0,0,0> + 0.0004; #declare B42=<2,0,-2.1>; #declare B43=<3,0,-2.1>; #declare B44=<3,0,0> + 0.0004; // ***************** RETALHO C ************************* #declare C11=<0,0,0> + 0.0001; #declare C12=<2,2,0>; #declare C13=<3,2,0>; #declare C14=<3,0,0> + 0.0001; #declare C21=<0,0,0> + 0.0002; #declare C22=<2,2,-1>; #declare C23=<3,2,-1>; #declare C24=<3,0,0> + 0.0002; #declare C31=<0,0,0> + 0.0003; #declare C32=<2,2,-2.4>; #declare C33=<3,2,-2.4>; #declare C34=<3,0,0> + 0.0003; #declare C41=<0,0,0> + 0.0004; #declare C42=<2,0,-2.1>; #declare C43=<3,0,-2.1>; #declare C44=<3,0,0> + 0.0004; // ***************** RETALHO D ************************* #declare D11=<0,0,0> + 0.0001; #declare D12=<2,2,0>; #declare D13=<3,2,0>; #declare D14=<3,0,0> + 0.0001; #declare D21=<0,0,0> + 0.0002; #declare D22=<2,2,1>; #declare D23=<3,2,1>; #declare D24=<3,0,0> + 0.0002; #declare D31=<0,0,0> + 0.0003; #declare D32=<2,2,2.4>; #declare D33=<3,2,2.4>; #declare D34=<3,0,0> + 0.0003; #declare D41=<0,0,0> + 0.0004; #declare D42=<2,0,2.1>; #declare D43=<3,0,2.1>; #declare D44=<3,0,0> + 0.0004; #declare bz_scale = 0.25; #include "bz-things.inc" #declare retalhoA = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } object{ bz_grid_A } } #declare retalhoB = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } object{ bz_grid_B } } #declare retalhoC = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } object{ bz_grid_C } } #declare retalhoD = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_grid_D } } #declare scene = union{ object{retalhoA} object{retalhoB} object{retalhoC } object{retalhoD } } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }