// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "stones.inc" #include "textures.inc" #declare A11=<0,0,3>; #declare A12=<0,-1,3>; #declare A13=<2,-1,3>; #declare A14=<3,0,3>; #declare A21=<0,0,2>; #declare A22=<0,-1,2>; #declare A23=<2,-1,2>; #declare A24=<3,0,2>; #declare A31=<0,0,1>; #declare A32=<0,-1,1>; #declare A33=<2,-1,1>; #declare A34=<3,0,1>; #declare A41=<0,0,0>; #declare A42=<0,-1,0>; #declare A43=<2,-1,0>; #declare A44=<3,0,0>; #declare B11=<0,1,3>; #declare B12=<1,1,3>; #declare B13=<4,1,3>; #declare B14=<3,0,3>; #declare B21=<0,1,2>; #declare B22=<1,1,2>; #declare B23=<4,1,2>; #declare B24=<3,0,2>; #declare B31=<0,1,1>; #declare B32=<1,1,1>; #declare B33=<4,1,1>; #declare B34=<3,0,1>; #declare B41=<0,1,0>; #declare B42=<1,1,0>; #declare B43=<4,1,0>; #declare B44=<3,0,0>; #declare C11=<0,0,3>; #declare C12=<0,1,3>; #declare C13=<-2,1,3>; #declare C14=<-3,0,3>; #declare C21=<0,0,2>; #declare C22=<0,1,2>; #declare C23=<-2,1,2>; #declare C24=<-3,0,2>; #declare C31=<0,0,1>; #declare C32=<0,1,1>; #declare C33=<-2,1,1>; #declare C34=<-3,0,1>; #declare C41=<0,0,0>; #declare C42=<0,1,0>; #declare C43=<-2,1,0>; #declare C44=<-3,0,0>; #declare D11=<0,1,3>; #declare D12=<-4,1,3>; #declare D13=<-5,-1,3>; #declare D14=<-3,0,3>; #declare D21=<0,1,2>; #declare D22=<-4,1,2>; #declare D23=<-5,-1,2>; #declare D24=<-3,0,2>; #declare D31=<0,1,1>; #declare D32=<-4,1,1>; #declare D33=<-5,-1,1>; #declare D34=<-3,0,1>; #declare D41=<0,1,0>; #declare D42=<-4,1,0>; #declare D43=<-5,-1,0>; #declare D44=<-3,0,0>; #declare bz_name = "Asa" #declare bz_scale = 0.27; #include "bz-things.inc" #declare retalho1 = union{ bicubic_patch{ type 1 flatness 0.001 v_steps 4 u_steps 4 A11,A12,A13,A14, A21,A22,A23,A24, A31,A32,A33,A34, A41,A42,A43,A44 texture{ pigment {color Silver }} } object { bz_grid_A } } #declare retalho2 = union{ bicubic_patch{ type 1 flatness 0.001 v_steps 4 u_steps 4 B11,B12,B13,B14, B21,B22,B23,B24, B31,B32,B33,B34, B41,B42,B43,B44 texture{ pigment {color Silver }} } object { bz_grid_B } } #declare retalho3 = union{ bicubic_patch{ type 1 flatness 0.001 v_steps 4 u_steps 4 C11,C12,C13,C14, C21,C22,C23,C24, C31,C32,C33,C34, C41,C42,C43,C44 texture{ pigment {color Silver }} } object { bz_grid_C } } #declare retalho4 = union{ bicubic_patch{ type 1 flatness 0.001 v_steps 4 u_steps 4 D11,D12,D13,D14, D21,D22,D23,D24, D31,D32,D33,D34, D41,D42,D43,D44 texture{ pigment {color Silver }} } object { bz_grid_D } } #declare scene = union{ union{ cylinder{ <4,0,5>, <4,0,-2>, 0.8 texture {pigment {color Silver}} } object {retalho1} object {retalho1 scale -1*x translate 8*x} object {retalho2} object {retalho2 scale -1*x translate 8*x} object {retalho3} object {retalho3 scale -1*x translate 8*x} object {retalho4} object {retalho4 scale -1*x translate 8*x} } object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos }