// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare bz_name = "BOX VOADORA" #include "colors.inc" #include "textures.inc" #declare A11=<-2,0,0> + 0.0001; #declare A12=<0.5,-3,0>; #declare A13=<2.95,-3,0>; #declare A14=<5,-3,0> + 0.0001; #declare A21=<-2,0,0> + 0.0002; #declare A22=<0.5,-2,2.4>; #declare A23=<2.8,-2,2.4>; #declare A24=<5,-2,2.5> + 0.0002; #declare A31=<-2,0,0> + 0.0003; #declare A32=<0.5,2,2.4>; #declare A33=<2.8,2,2.4>; #declare A34=<5,2,2.5> + 0.0003; #declare A41=<-2,0,0> + 0.0004; #declare A42=<0.5,3,0>; #declare A43=<2.95,3,0>; #declare A44=<5,3,0> + 0.0004; #declare B11=<-2,0,0> + 0.0001; #declare B12=<0.5,-3,0>; #declare B13=<2.95,-3,0>; #declare B14=<5,-3,0> + 0.0001; #declare B21=<-2,0,0> + 0.0002; #declare B22=<0.5,-2,-2.4>; #declare B23=<2.8,-2,-2.4>; #declare B24=<5,-2,-2.5> + 0.0002; #declare B31=<-2,0,0> + 0.0003; #declare B32=<0.5,2,-2.4>; #declare B33=<2.8,2,-2.4>; #declare B34=<5,2,-2.5> + 0.0003; #declare B41=<-2,0,0> + 0.0004; #declare B42=<0.5,3,0>; #declare B43=<2.95,3,0>; #declare B44=<5,3,0> + 0.0004; #declare C11=<5,-3,0> + 0.0001; #declare C12=<7,-3,0>; #declare C13=<9,-3,0>; #declare C14=<12,-3,0> + 0.0001; #declare C21=<5,-2,-2.5> + 0.0002; #declare C22=<7,-2,-2.4>; #declare C23=<8.5,-2,-2.4>; #declare C24=<12,-2,-2.5> + 0.0002; #declare C31=<5,2,-2.5> + 0.0003; #declare C32=<7,2,-2.4>; #declare C33=<8.5,2,-2.4>; #declare C34=<12,2,-2.5> + 0.0003; #declare C41=<5,3,0> + 0.0004; #declare C42=<7,3,0>; #declare C43=<9,3,0>; #declare C44=<12,3,0> + 0.0004; #declare D11=<5,-3,0> + 0.0001; #declare D12=<7,-3,0>; #declare D13=<9,-3,0>; #declare D14=<12,-3,0> + 0.0001; #declare D21=<5,-2,2.5> + 0.0002; #declare D22=<7,-2,2.4>; #declare D23=<8.5,-2,2.4>; #declare D24=<12,-2,2.5> + 0.0002; #declare D31=<5,2,2.5> + 0.0003; #declare D32=<7,2,2.4>; #declare D33=<8.5,2,2.4>; #declare D34=<12,2,2.5> + 0.0003; #declare D41=<5,3,0> + 0.0004; #declare D42=<7,3,0>; #declare D43=<9,3,0>; #declare D44=<12,3,0> + 0.0004; #declare bz_scale = 0.80; #include "bz-things.inc" #declare retalhoA = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } object{ bz_grid_A } } #declare retalhoB = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } object{ bz_grid_B } } #declare retalhoC = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } object{ bz_grid_C } } #declare retalhoD = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_grid_D } } #declare corpo = box {<4.5,4.5,4.5>,<-4.5,-4.5,-4.5> texture{ bz_tx_A }} #declare asa = union { union{ object{retalhoA} object{retalhoB} object{retalhoC} object{retalhoD} rotate -90*x translate <-30.0,+1.0,00.0> rotate -120*y } union{ object{retalhoA} object{retalhoB} object{retalhoC} object{retalhoD} scale <-1,1,1> rotate -90*x translate <3,+1.0,00.0> rotate -120*y } union{ object{corpo} rotate -90*x translate <-13.5,+1.0,00.0> rotate -120*y } } object{ bz_checker_bg } object{ asa translate bz_rite_pos rotate -90*y}