// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "colors.inc" #include "math.inc" #declare bz_name = "Asa" #include "colors.inc" #include "metals.inc" #declare A11 = <0,0,0>; #declare A12 = <0,-2,0.5>; #declare A13 = <0,-3,2>; #declare A14 = <0,-2.7,4.5>; #declare A21 = <6,0,0>; #declare A22 = <6,-2,0.5>; #declare A23 = <6,-3,2>; #declare A24 = <6,-2.7,4.5>; #declare A31 = <12,0,0>; #declare A32 = <12,-2,0.5>; #declare A33 = <12,-3,2>; #declare A34 = <12,-2.7,4.5>; #declare A41 = <18,0,0>; #declare A42 = <18,0,0.5>; #declare A43 = <18,0,1>; #declare A44 = <18,0,2.5>; #declare B11 = A14; #declare B12 = <0,-2,7>; #declare B13 = <0,-1,9.5>; #declare B14 = <0,0,10>; #declare B21 = A24; #declare B22 = <6,-2,7>; #declare B23 = <6,-1,9.5>; #declare B24 = <6,0,10>; #declare B31 = A34; #declare B32 = <12,-2,7>; #declare B33 = <12,-1,9.5>; #declare B34 = <12,0,10>; #declare B41 = A44; #declare B42 = <18,0,2>; #declare B43 = <18,0,3>; #declare B44 = <18,0,4>; #declare C11 = <0,2,4.5>; #declare C12 = <0,1.5,7>; #declare C13 = <0,0.8,9.5>; #declare C14 = B14; #declare C21 = <6,2,4.5>; #declare C22 = <6,1.5,7>; #declare C23 = <6,0.8,9.5>; #declare C24 = B24; #declare C31 = <12,2,4.5>; #declare C32 = <12,1.5,7>; #declare C33 = <12,0.8,9.5>; #declare C34 = B34; #declare C41 = <18,0,4.5>; #declare C42 = <18,0,2>; #declare C43 = <18,0,3>; #declare C44 = B44; #declare D11 = A11; #declare D12 = <0,1,0.5>; #declare D13 = <0,1.5,2>; #declare D14 = C11; #declare D21 = A21; #declare D22 = <6,1,0.5>; #declare D23 = <6,1.5,2>; #declare D24 = C21; #declare D31 = A31; #declare D32 = <12,1,0.5>; #declare D33 = <12,1.5,2>; #declare D34 = C31; #declare D41 = A41; #declare D42 = <18,0,0.5>; #declare D43 = <18,0,1>; #declare D44 = C41; #declare bz_scale = 1.5; #include "bz-things.inc" #declare retalhoA = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } object{ bz_grid_A } } #declare retalhoB = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } object{ bz_grid_B } } #declare retalhoC = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } object{ bz_grid_C } } #declare retalhoD = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_grid_D } } #declare scene = union{ union { object {retalhoA scale<1,1,-1>} object {retalhoB scale<1,1,-1>} object {retalhoC scale<1,1,-1>} object {retalhoD scale<1,1,-1>} } } object{ bz_checker_bg } object{ scene } object{ scene translate 10*x scale <-1,1,1> } cylinder { <-5,0,-20>,<-5,0,20>,5 texture { bz_tx_B } } sphere { <-5,0,20>,5 texture {bz_tx_B } } sphere { <-5,0,-20>,5 texture {bz_tx_B } }