//Rafael Henrique C. Souza ra017134 //Laboratório 10 : Dar imaginacao as Asas //Retalhos de Bezier com bordas arredondadas e tudo mais :-) #declare bz_name = "Satelite estranho" #include "colors.inc" #include "textures.inc" // ***************** RETALHO A ************************* #declare A11=<1.00,0.00,0.00>; #declare A12=<1.00,0.00,0.50>; #declare A13=<0.05,0.00,0.01>; #declare A14=<0.05,0.00,-0.03>; #declare A21=A11 + <0.00,0.25,0.00>; #declare A22=A12 + <0.00,0.25,0.00>; #declare A23=A13 + <0.00,0.25,0.00>; #declare A24=A14 + <0.00,0.25,0.00>; #declare A31=A21 + <0.00,0.25,0.00>; #declare A32=A22 + <0.00,0.25,0.00>; #declare A33=A23 + <0.00,0.25,0.00>; #declare A34=A24 + <0.00,0.25,0.00>; #declare A41=A31 +<0.00,0.25,0.00>; #declare A42=A32 +<0.00,0.25,0.00>; #declare A43=A33 +<0.00,0.25,0.00>; #declare A44=A34 +<0.00,0.25,0.00> ; // ***************** RETALHO B ************************* #declare B11=< 1.00, 0.00, 0.00>; #declare B12=< 1.00, 0.00,-0.50>; #declare B13=< 0.05, 0.00,-0.07>; #declare B14=< 0.05, 0.00,-0.03>; #declare B21= B11 + <0.00,0.25,0.00>; #declare B22= B12 + <0.00,0.25,0.00>; #declare B23= B13 + <0.00,0.25,0.00>; #declare B24= B14 + <0.00,0.25,0.00>; #declare B31= B21 + <0.00, 0.25, 0.00>; #declare B32= B22 + <0.00, 0.25, 0.00>; #declare B33= B23 + <0.00, 0.25, 0.00>; #declare B34= B24 + <0.00, 0.25, 0.00>; #declare B41= B31 + <0.00,0.25,0.00>; #declare B42= B32 + <0.00,0.25,0.00>; #declare B43= B33 + <0.00,0.25,0.00>; #declare B44= B34 + <0.00,0.25,0.00>; // ***************** RETALHO C ************************* #declare C11=<1.00,0.75,0.00>; #declare C12=<1.00,0.75,0.50>; #declare C13=<0.05,0.75,0.01>; #declare C14=<0.05,0.75,-0.03>; #declare C21=C11 + <0.00,0.25,0.00>; #declare C22=C12 + <0.00,0.25,-0.15>; #declare C23=C13 + <0.00,0.25,0.00>; #declare C24=C14 + <0.00,0.25,0.00>; #declare C31=C21 + <0.00,0.25,0.00>; #declare C32=C22 + <0.00,0.25,-0.15>; #declare C33=C23 + <0.00,0.25,0.00>; #declare C34=C24 + <0.00,0.25,0.00>; #declare C41=C31 +<0.00,0.25,0.00>; #declare C42=C32 +<0.00,0.25,-0.19999>; #declare C43=C33 +<0.00,0.25,0.00>; #declare C44=C34 +<0.00,0.25,0.00>; // ***************** RETALHO D ************************* #declare D11=< 1.00, 0.75, 0.00>; #declare D12=< 1.00, 0.75,-0.50>; #declare D13=< 0.05, 0.75,-0.075>; #declare D14=< 0.05, 0.75,-0.03>; #declare D21= D11 + <0.00,0.25,0.00>; #declare D22= D12 + <0.00,0.25,0.15>; #declare D23= D13 + <0.00,0.25,0.00>; #declare D24= D14 + <0.00,0.25,0.00>; #declare D31= D21 + <0.00, 0.25, 0.00>; #declare D32= D22 + <0.00, 0.25, 0.15>; #declare D33= D23 + <0.00, 0.25, 0.00>; #declare D34= D24 + <0.00, 0.25, 0.00>; #declare D41= D31 + <0.00,0.25,0.00>; #declare D42= D32 + <0.00,0.25,0.199999>; #declare D43= D33 + <0.00,0.25,0.00>; #declare D44= D34 + <0.00,0.25,0.00>; #declare bz_scale = 0.25; #include "bz-things.inc" #declare retalhoA = bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } #declare retalhoB = bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } #declare retalhoC = bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } #declare retalhoD = bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_checker_bg } //object{ scene translate bz_rite_pos } union { union{ object {retalhoA } object {retalhoB } object {retalhoC } object {retalhoD } translate 0.50*y } union{ object {retalhoA } object {retalhoB } object {retalhoC } object {retalhoD } scale <1,-1,1> translate -0.50*y } cylinder{ <-1.00,0.00,0.00>, <2.00,0.00,0.00>, 0.50 pigment{color Flesh} } rotate 40 * x scale 1.25 }